Skip to main content

Toys

Not something I normally do but:

My son has been getting really big into the 3.75" style action figures since Christmas when his aunt picked him up a set "Army of One" figures (See far right).  Since than he has primarily gotten Lenard's the Corps (far left), along with a few True Heroes Sentinel 1 (middle right).  Today he received a Kong Skull Island Sam Jackson with Skull Crawler figure (middle left).

Out of all them the Lanard figures have the best articulation with swivel arms, elbow twist and bend, waist swivel, and t-legs with knew bend.  The Kong Skull Island figures are repainted Lenard The Corps figures with custom mold heads that - to various degrees - resemble the actor.  In fact Sam Jackson and the Corps figure next to him share the same body.  The biggest problem with the Corps are the "fodder" toys.  These are the Corps and Kong skull island who can only move their arms are the shoulder and the legs at the waist.  They look cool and are well sculpted but as a toy ... they don't work as more than a quick death or setting decoration.

The problem here is in the heads.  The typical Corps figure has a slightly larger than average head lending to the action cartoon style of the figures. With the Sam Jackson head being more proportional to a human head  it gives the illusion that the Kong Skull Island toys are slightly smaller. 

The True Heroes toys are more closely designed to classic 6" action figures like first run Toy Biz Marvel/DC superheroes, or Kenner's old Super Friends.  They have basic up and down arms, elbow bend, t-legs and bending knees.  Outside of that they're paint jobs aren't as well defined as the Corps figures, but are slightly more sturdy ... they feel heavier.  Were True Heroes comes through is in the vehicles which aren't pictured here.  They're better built, larger, and have a lot more variety than the Lanard.  My suggestion - and what I have been doing for my son - is to buy Corps figures and True Heroes vehicles.  Outside of the above the biggest disappointment with the True Heroes is the price.  Two figures for around $7.00 is pretty good, but Lanard's the Corps give you 3 figures for the same price and feature the better articulation, etc.

Finally the "Army of One" figures and/or their Navy "Seal Team" reprints are a collection of the worst aspects of both the Lanard "fodder" figures and the True Heroes figures.  The "Army of One" figures are pre arranged and you can usually move either just the arms or just the legs.  The ball joint elbows or hinge elbows of The Corps and the True Heroes is missing here, making the characters very, very limited in what you can do for them.  My son usually uses these guys as "the fallen" when he plays.  Further the painting is horrible on the figures, if you look closely you can see the makers flesh-tone painted over a beard that should have been there with no regard, and spots of overly thick paint or too little paint can be seen all over the toy.  The sad thing is that these guys cost a prime amount, almost as much as a GI Joe two-pack but features none of the reason or fun as to why to buy.

Lanard's Corps and Kong figures are exclusives to Wal-Mart in the United States (and I think K-Mart in Canada). While True Heroes is the house brand of Toys r' Us (get "TRU" Heroes).  Army of One I have only found on amazon and at super markets so take that as you will.

Comments

  1. Yet another reason, I think the 80's were a unique magical time. (Go Joe!)

    ReplyDelete
    Replies
    1. In a lot of ways they were. Despite the cartoons being 1/2 hour commercials for toylines they still managed to tell stories and grow characters in organic ways that are utterly missing from today's non-commercial cartoons. There is a reason that a lot of 80s kids still get teary eyed at the death of Duke and Optimus Prime. They were are role models, our heroes, and for some of us surrogate fathers.

      Delete

Post a Comment

Popular posts from this blog

The Robathen's Coin Parts 1 -3

A long time ago I released a short story on drivethrufiction called "The Rabathen's Coin - An Arame Tale" that was meant to be the start of a series staring a mysterious thief named Arame.  Well, five years later and I have sold maybe six copies.  With that in mind I figured I might as well break it up into two or three parts and post in on the blog.

Thoughts are welcome as I am always interested in what others think of my original works.



I.
The stench of rotten fish, sweat, mildewed wood and the ocean rose up from the black waters of the harbor in a visible mist that hung over the free trade city of Wickend adding to the already strong reek of human filth and cheap ale. The setting sun, unable to pierce the vile mist, washed over the crumbling buildings that lined the twisting streets of the Old District. From open doors and windows came the sounds of life, true life, of men laughing and boasting, of women flirting and dealing in their trades. To an outsider, the Old Distr…

[AGE] Iron Horse

I am starting to see a theme evolving here ... and it wasn't even planned.  Enjoy, and feedback is always welcomed!


Magic Item - Arcane Gauntlet

Arcane Gauntlets are small devices of leather and copper fitted to the wearer's primary hand and feature a small, thin gem imbued with pure arcane energies affixed to the palm. As a standard action the wearer of an Arcane Gauntlet may release its energies up to four times in a single encounter safely, and up to eight times if the wearer is willing to endure the burning residual heat from sustained use of the device.  If an Arcane Gauntlet is used to its maximum effect (eight times) it is inoperable until such a time as its wearer takes a long rest.
Arcane Gauntlet- Rare Magical Item - Requires Atunement - Ranged Magical Weapon - Range 60/120ft - One Target, Hit 6 (1d6 + 2) Arcane Damage - Special After 4 uses the Gauntlet inflicts 2 Arcane damage on its wearer during every use in an encounter, on the 8th such use the wearer incurs 1d6 damage from the gauntlet's use.