Skip to main content

A Note on Expansion

One of the things that has been holding PotLK back has been expanding it.
The Old Entry:
Baleful Construct 


<I>A towering figure rising from sands as if waking from a long nap.  Eldritch green light crackles from its joints and seams.  It turns its head toward you disgorging a wave of sand and debris as it opens a craggy maw, releasing a thunderous torrent of inhuman sound and eldritch light that washes over the everything in its path.  With slow, deliberate steps it begins to move North. Without knowing exactly why, you all know in the deepest pits of your gut that the creature is heading toward Basq.</i> 

The Baleful Construct is immune to all mundane and magical attacks, becoming merely annoyed at the later. It cannot be stopped by traditional means and instead must have its power cores (located on the head) removed.

The New Entry:

Baleful Construct 
<I>A towering figure rising from sands as if waking from a long nap.  Eldritch green light crackles from its joints and seams.  It turns its head toward you disgorging a wave of sand and debris as it opens a craggy maw, releasing a thunderous torrent of inhuman sound and eldritch light that washes over the everything in its path.  With slow, deliberate steps it begins to move North. Without knowing exactly why, you all know in the deepest pits of your gut that the creature is heading toward Basq.</i> 

The Baleful construct will reach the City of Basq within four days of its awaken.  Any mundane attempt to stop the ancient construct will be meaningless.  Despite the creature’s relative disinterest in most of the attacks, it will directly respond to any magical attack against it. If not stopped the Construct will lay waste to the city by simply walking through it and continue north into the Lands of Usarm proper destroying the Rift Bridge and any other settlement in its way. 

Stopping the Baleful Construct is no easy task, as most magics simply annoy it instead of hurting it.  An observant player will notice that the eldritch light emanating from its many breaks and cracks in great waves is similar in light and coloring to a series of jewels that crown its head.  While no attacks can dislodge or destroy the gems they can be removed from the Construct by unlocking the mechanism that holds them in place.  To do this the ones brave enough to attempt it must be on the head of the Construct, who will defend itself as much as possible.

Comments

Popular posts from this blog

The Robathen's Coin Parts 1 -3

A long time ago I released a short story on drivethrufiction called "The Rabathen's Coin - An Arame Tale" that was meant to be the start of a series staring a mysterious thief named Arame.  Well, five years later and I have sold maybe six copies.  With that in mind I figured I might as well break it up into two or three parts and post in on the blog.

Thoughts are welcome as I am always interested in what others think of my original works.



I.
The stench of rotten fish, sweat, mildewed wood and the ocean rose up from the black waters of the harbor in a visible mist that hung over the free trade city of Wickend adding to the already strong reek of human filth and cheap ale. The setting sun, unable to pierce the vile mist, washed over the crumbling buildings that lined the twisting streets of the Old District. From open doors and windows came the sounds of life, true life, of men laughing and boasting, of women flirting and dealing in their trades. To an outsider, the Old Distr…

[AGE] Iron Horse

I am starting to see a theme evolving here ... and it wasn't even planned.  Enjoy, and feedback is always welcomed!


Magic Item - Arcane Gauntlet

Arcane Gauntlets are small devices of leather and copper fitted to the wearer's primary hand and feature a small, thin gem imbued with pure arcane energies affixed to the palm. As a standard action the wearer of an Arcane Gauntlet may release its energies up to four times in a single encounter safely, and up to eight times if the wearer is willing to endure the burning residual heat from sustained use of the device.  If an Arcane Gauntlet is used to its maximum effect (eight times) it is inoperable until such a time as its wearer takes a long rest.
Arcane Gauntlet- Rare Magical Item - Requires Atunement - Ranged Magical Weapon - Range 60/120ft - One Target, Hit 6 (1d6 + 2) Arcane Damage - Special After 4 uses the Gauntlet inflicts 2 Arcane damage on its wearer during every use in an encounter, on the 8th such use the wearer incurs 1d6 damage from the gauntlet's use.