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Quick Review - Star Temple of Saturgalia

White Star+James Spahn's sci-fi adaptation of Sword & Wizardry's White Books rules have been a resounding success and is probably the hit of the year. So no surprise that in exactly 1 week from its release we see the first 3rd party adventure being released on OBS.

The Star Temple of Saturgalia  by Darrel Miller of DM Studios is a small 6 page adventure for low-level heroes and is very much the traditional dungeon crawl style adventure with some mild outer space/world travel and random encounters.

From OBS:

You and your team have been sent, or forced to go, to the Star Temple of Saturgalia. There you hope to find the fabled Star Amulet that may turn the tide in the Space War. Ignite your Star Saber, strap on your blaster, and prepare to avoid the Imperial Customs - you're going on an adventure. Prepare to enjoy a couple of hours of FUN!!!

An adventure crafted for OSR games, and is compatible with Sword and Wizardry and White Star.

The adventure is rather straight forward and to the point. The players are sent to retrieve a relic of the lost Star Knight age. On their way they may run a foul any number of the various dangers that present themselves in the world and in the end may hinder a threat to both the Star Knights and The Way.

At six pages the adventure may occupy a single night of play and with its low-level attention can be used as a way of jumping into a longer campaign I wish the desert planet had been a little more fleshed out and perhaps a little more to the temple at the adventures end ... but all in all a nice little romp into a Galaxy Far, Far Away.

The Star Temple of Saturgalia can be picked up at any of the OBS sites for $1.00.

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Arcane Gauntlets are small devices of leather and copper fitted to the wearer's primary hand and feature a small, thin gem imbued with pure arcane energies affixed to the palm. As a standard action the wearer of an Arcane Gauntlet may release its energies up to four times in a single encounter safely, and up to eight times if the wearer is willing to endure the burning residual heat from sustained use of the device.  If an Arcane Gauntlet is used to its maximum effect (eight times) it is inoperable until such a time as its wearer takes a long rest.
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