Skip to main content

3.5 DMG released Marking the End of the 3.5 Core Wave

For the past 3 weeks WotC has been releasing the core books for the 3.5 edition of Dungeons & Dragons through DnDclassics and OBS. This today marks the release of the final book of the 3.5 Core books with the Dungeon Master's Guide.

What comes next is anyone's guess, but I have a feeling this will go one of a few ways:

  • Wizards will follow up with the secondary core set of 3.5 and move on from there with the various core setting books for the 3.5 edition (Forgotten Realms, Eberron, ETC).
  • Wizards will finally release the d20 Modern books to wide release through OBS and may even include some of those long sought after "proofs" that never made it to the public (I'm looking at you d20 Supers!)
  • Finally, what I think is most likely, is that Wizards will move on to a slow release of another edition of the game ... my bet would be 2e.
Wizards seems committed to correcting the mistakes of its past and fully embracing the online media culture of the 21st century in such a way that seems almost natural and not as negative to its pre-existing fan base (I'm looking at you 4e spot light videos!)

Comments

  1. Now, now, now, the 4E spot light videos weren't terrible. First, it gave us ample warning of what kind of game 4E would be, and it helped me adjust my expectations accordingly. Before hand, I was SUPER excited about 4th, the videos made me check my assumptions. Secondly, it reminded people that gnomes are actually pretty awesome.

    ReplyDelete

Post a Comment

Popular posts from this blog

The Robathen's Coin Parts 1 -3

A long time ago I released a short story on drivethrufiction called "The Rabathen's Coin - An Arame Tale" that was meant to be the start of a series staring a mysterious thief named Arame.  Well, five years later and I have sold maybe six copies.  With that in mind I figured I might as well break it up into two or three parts and post in on the blog.

Thoughts are welcome as I am always interested in what others think of my original works.



I.
The stench of rotten fish, sweat, mildewed wood and the ocean rose up from the black waters of the harbor in a visible mist that hung over the free trade city of Wickend adding to the already strong reek of human filth and cheap ale. The setting sun, unable to pierce the vile mist, washed over the crumbling buildings that lined the twisting streets of the Old District. From open doors and windows came the sounds of life, true life, of men laughing and boasting, of women flirting and dealing in their trades. To an outsider, the Old Distr…

[AGE] Iron Horse

I am starting to see a theme evolving here ... and it wasn't even planned.  Enjoy, and feedback is always welcomed!


Magic Item - Arcane Gauntlet

Arcane Gauntlets are small devices of leather and copper fitted to the wearer's primary hand and feature a small, thin gem imbued with pure arcane energies affixed to the palm. As a standard action the wearer of an Arcane Gauntlet may release its energies up to four times in a single encounter safely, and up to eight times if the wearer is willing to endure the burning residual heat from sustained use of the device.  If an Arcane Gauntlet is used to its maximum effect (eight times) it is inoperable until such a time as its wearer takes a long rest.
Arcane Gauntlet- Rare Magical Item - Requires Atunement - Ranged Magical Weapon - Range 60/120ft - One Target, Hit 6 (1d6 + 2) Arcane Damage - Special After 4 uses the Gauntlet inflicts 2 Arcane damage on its wearer during every use in an encounter, on the 8th such use the wearer incurs 1d6 damage from the gauntlet's use.