Written for the most recent edition of the most popular fantasy role playing game! This supplement is a collection of 10 very short adventures meant to be dropped into an existing low-level campaign. Each short adventure should provide enough material for a single session of play.
- The Raven: the rich are being targeted by a nimble thief, and a bounty has been placed upon their head. The true identity of the culprit is a shocking surprise.
- Mrs. O'Leary's Basement: clear some rats out of a basement. How noble a quest for heroic adventurers.
- A Vermin Problem: a plague boils up from the sewers, and the city guard is paying for each rat slain. Of course, they're paying more for an end to the problem.
- Dweller in the Dark: the local crypts have become a haunt by a ghoulish creature.
- The Unfinished Tower: flying menaces have decided to move into a tower before construction is finished.
- Grapes of Wrath: rare vintages were stolen, and someone is paying to have his wine recovered.
- Farmer's Lament: livestock are being slain, crops are being trampled, and something is leaving large holes in the fields at night.
- Death from Above: the streets are no longer safe after sundown, and a vicious killer is targeting people caught outdoors.
- Lingering Regrets: a man is haunted by his crime.
- A Knight's Blade: a stolen sword during a tourney threatens a knight's standing.
Additionally this supplement provides optional rules involving chase scenes, and hazards that may befall characters that venture into the sewers.
The "adventures" are really nothing more than a series of low-level encounter areas that are quite easy to pepper around the game world and are pretty easy to insert into nearly any homebrew or published setting. The collection is nicely presented, with graphic design elements that aren't hard on the eyes but also has nearly no artwork. Most of the "adventures" range from 1 to 1.5 pages and are very tidily done. The pdf also includes some new rules for chase scenes and sewer hazards which are decently done and quite fun. The only issue being that the referred to tables seem to be missing from my copy (however, this is easily fixed on the fly). Fun as the rules may be with the release of the Dungeon Master's Guide they're rather pointless.
As for the "adventures" themselves they're rather fun, if not overly short, and offer a nice diversion from a long campaign. They do, however, require a lot of work on the part of the DM as they're as bare bones as possible offering a few location hints, tactics for the enemy and a quick overview of the situation. Still, out of the collection "The Knight's Blade" is my favorite as it can easily be expanded and turned into an entire session on its own due to the need for investigation and detective work on the part of the PCs.
Finally there are a few handouts/props for the players to lead them to the "adventures" that have a great sense of production value and really lend to immersion into the world.
Scale: 3.5 out of 5. I would recommend picking it up if for no other reason then to pick it apart for interesting side-quests or downtime killers for a long standing crew.