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Quick Note - Returning to the blood filled, romance drenched world of Ferelden

In honor of my copy of Dragon Age: Origins Ultimate Edition finally working! Let us all celebrate with ale and tales of the beasts of the deep roads!

And oh man, 75 hours played and only 35% through the game ... gulp.

Winter Wraith

Winter Wraiths are powerful Shades that have crossed over from the Fade. A Winter Wraith forms a body for itself out of ice and snow, however, that body is merely a construct and can created and destroyed at will.

Abilities (Focuses)
-4 – Communication
0 – Constitution 
6 – Dexterity (Draining Touch, Stealth, Winter's Grasp)
1 – Cunning 
4 – Magic
2 – Perception
-4 – Strength
4 – Willpower

Combat Ratings
Speed – 20
Health – 30
Defense – 15
Armor – 0

Draining Touch - Attack Roll +7, Damage 2d6+4 (Penetrating)
Winter's Grasp - Attack Roll +7, Damage 2d6+4 (Penetrating)

Incorporeal – Winter Wraith's are incorporeal, forming bodies of snow and ice when needed. As such they ignore the effects of terrain and non-magical damage. Only spells and magically imbued weapons can harm them. 
Ice Storm – Winter Wraith can transmute into a small, localized blizzard as a SP 4 stunt. All enemies within a 12 yard radius of the Winter Wraith are overtaken by extraordinary cold and razor sharp shards of ice that inflict 1d6+4  penetrating damage.
Surprise Attack - A Winter Wraith can make a surprise attack by spreading itself out among the snow and red-grouping in a different area. This works like the rogue's Backstab ability. If the Winter Wraith is successful in its opposed test (Dexterity (Stealth) vs Perception (Seeing)) the attack gains a +2 bonus and inflicts and addition 1d6 damage.  
Winter's Grasp - As spell in in Set 1 Player's Guide. However, does not require mana, does more damage as well as penetrating damage.
Favored Stunts – Lightning Attack, Surprise Attack, Ice Storm


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Magic Item - Arcane Gauntlet

Arcane Gauntlets are small devices of leather and copper fitted to the wearer's primary hand and feature a small, thin gem imbued with pure arcane energies affixed to the palm. As a standard action the wearer of an Arcane Gauntlet may release its energies up to four times in a single encounter safely, and up to eight times if the wearer is willing to endure the burning residual heat from sustained use of the device.  If an Arcane Gauntlet is used to its maximum effect (eight times) it is inoperable until such a time as its wearer takes a long rest.
Arcane Gauntlet- Rare Magical Item - Requires Atunement - Ranged Magical Weapon - Range 60/120ft - One Target, Hit 6 (1d6 + 2) Arcane Damage - Special After 4 uses the Gauntlet inflicts 2 Arcane damage on its wearer during every use in an encounter, on the 8th such use the wearer incurs 1d6 damage from the gauntlet's use.