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Sell Me Savage Worlds

There are a grand total of 5 systems I've played and 2 systems (*) I know by heart.

OSR Style systems
Cinematic Unisystem*
Hero Kids

I've tried FATE and FAE and as anyone who reads this blog knows I cannot wrap my head around either. I own a bunch more, CoC, Traveller, Alternaty and a bunch more. Typically I read through a system and cherry pick things that can be used in my private gaming or just find interesting ... rarely do I ever stray too far from the path of what I know.

Savage Worlds I've been interested in for a while now but can never get up the energy to actually slap down the money and actually play it! Add to that all the Savage Worlds products and I start to get confused.

for instance: THIS appeals to me, but is it inclusive or do I need a Core Savage Worlds book to run it? So your mission, if you choose to accept it, is to somehow convince me to slam down the cash and get what I need to run East Texas University!


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Magic Item - Arcane Gauntlet

Arcane Gauntlets are small devices of leather and copper fitted to the wearer's primary hand and feature a small, thin gem imbued with pure arcane energies affixed to the palm. As a standard action the wearer of an Arcane Gauntlet may release its energies up to four times in a single encounter safely, and up to eight times if the wearer is willing to endure the burning residual heat from sustained use of the device.  If an Arcane Gauntlet is used to its maximum effect (eight times) it is inoperable until such a time as its wearer takes a long rest.
Arcane Gauntlet- Rare Magical Item - Requires Atunement - Ranged Magical Weapon - Range 60/120ft - One Target, Hit 6 (1d6 + 2) Arcane Damage - Special After 4 uses the Gauntlet inflicts 2 Arcane damage on its wearer during every use in an encounter, on the 8th such use the wearer incurs 1d6 damage from the gauntlet's use.