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Showing posts from July, 2014

Quick Note - One Long Night

Insomnia strikes again, but that is a good thing for everyone buy me! I have finished first draft writing of another two-page adventure title "Assault on the Southern Horn" which goes a long way of bringing all the thread from "Under the Horn", "Joy in a Flask", and "Spectres of Usarm" together.

Like Usarm I think I'll need to be creative in just HOW I get this all to fit into the format ... but right now I may have to take out the scissors and leave some material in the gutters.

Like the previous two-page adventures this one is for Swords and Wizardry. I'm currently looking at artists for the cover but if I can afford it and he can do it I may take my normal two-page adventure cover artist.

Small sample from the first draft of one of the later rooms.

Area 15 Several broken glass tubes stand in the center of this room. Once the PCs enter the same female voice as in Area 3 & 4 will announce a breach and the door will close and lock behi…

The Glide Frog a Creature for Any Setting

A new creature for use in Swords & Wizardry (and most other OSR systems) and the Next Edition.

Glide Frog The croak came from above them as they raced through the marsh lands. Looking up El saw the large dark green form of a frog gliding above them, long tongue lolling from its mouth. Type: Mortal, Monstrous Hit Dice: 2+2 Armor Class: 6[13] Attacks: Bite (1d4 + Poison (Save Negates)), Tongue (1d6 + Swallow) Saving Throw: 16 Special: Gliding, Swallow Whole, Water Breathing Move: 12 [36’]/36 [110’] Gliding Alignment: Neutral Challenge Level/XP: 6/400 Special Abilities Swallow Whole – 35% chance of catching target with tongue during attack and swallowing target whole (Save Negates) Gliding – Creature can glide on wind currents for up to 110 feet. Water-Breathing – Can breathe in bodies of fresh water for duration of up to 24 hours. Background Glide Frogs are solitary creatures of near human-like intelligence (1 in 3 can speak) who live in the great swamps of the south. Territorial…

Genius Loci on Save or Die.

So the newest episode of Save or Die (episode 95: We Have Class) features my second Two-Page-Adventure "Under the Horn". The adventure ended up with an average rating of 3 Dragons and some issues that I never noticed or realized were brought up.

I'm very thankful not only for the review I was given (Starting at the 1 hour 20 minute mark) and me being me I had to go and try and fix the negatives. Here are the changes:

1. New Cover without the product blurb/adventure background.
2. Adventure Background has been moved to the interior before Adventure Set-Up.
3. Minor layout change in font, sizing and the addition of the King's Hunt Stockart by Fat Goblin Games.
4. Some rewording to make it clearer as to WHO the apprentice mages are.
5. Named the Big Bad of the dungeon to better reflect that he was a Big Bad as well as added some additional information that better links "Under the Horn" to "Joy in a Flask" and "Spectres of Usarm".

The adven…

Quick Note - Online mappers

So in my eternal quest for mapping programs to supplement my not-so-great abilities I have found a few and these are those.

 Stone Sword

Stone Sword is a fun little mapper, problem is ... it is little. The variety is lacking and the user interface takes a little to get used to. Still it is fun to play with and can help generate ideas.

Sample by me


Not free but has a bunch of free resources and allows you to transport and upload other digital tiles. Exporting to a jpg or other file format costs money, a single export is around $2.00 US but bundles bring the cost down considerably.

The program is really easy to use and if you have a variety of tiles sitting on your hard drive it really makes things fun. However, the cost does not justify use of as most digital tile sets come as pngs that can be easily manipulated in free programs like Gimp.

Sample by me

Pyromancer's Dungeon Painter

Pyromancers was my first and honestly I have a lover hate relationship with the program but I typi…

Quick Notes – Announcements, Questions and Tables … OH MY!

In the past two months I have hinted at the idea that by the end of summer I may no longer by traditionally employed. As of yesterday that has become a fact as I failed to get the promotion I was seeking and thus cannot continue to work with my current company due to child-sitting and hours of operation issues that have been plaguing me and mine since before I started this blog.

This means that I will have a heck of a lot of time on my hands when I am not being a proper stay-at-home dad/job hunting. A lot of time means that I am open for a lot of gaming work that I have not yet finished and that I am currently in the wings for ... except the rate of posts to the blog to steadily increase over the next month as I find a new routine and work out my new position in life.

In September as things stand now I will be starting a bi-weekly Swords & Wizardry game that seeks to playtest my non-Two Page Adventures OSR adventures. We'll be starting with "Pyramid of the Lost King"…

New Creature for any setting - The Gaistig (S&W and Next Edition)

Below is a new undead/Ghost enemy to be encountered in the deepest tombs and most dark places in any game. The Glaistig is based on a Scottish ghost by the same name.

Unlike what is presented below the Glaistig of Scottish legend was often a benign ... or at the very least neutrual spirit that took the form of a young and beautiful woman. In some stories the Glaistig was found to be a blood sucking ghost that would lead men and travellers (typically also men) to dark places to feed on them.

The Glaistig presented below is a much, much darker creation as I wanted to set it apart from other Ghost-Type Creatures.


Glaistig The woman appeared behind them, plain but attractive. El’s companion – ever the noble knight – stepped toward her, a warning of the dungeon’s dangers on his lip … El’s warning wasn’t quick enough and in a moment the knight was dead and the woman vanished only to reappear mere inches from El’s outstretched hands.
Type: Undead, Ghost Hit Dice: 7 Armor Class: 3[17] Att…

5 Minute Adventures -Ice Caves of the Frozen Queen w/Matt Jackson

Last Friday +matt jackson offered a challenge with a map of his. This is my response. This adventure is for the Next Edition. Enjoy

The Ice Caves of the Frozen Queen

Remember Thoughts are highly welcomed!


I apparently forgot two creature blocks in the Creature section: Here they are ... sorry

Ice Statue Medium Construct Armor Class 13 Hit Points 10 (2d8) Speed 25 ft. Senses blindsight 25 ft. Str 12 (+1) Dex 11 (+0) Con 10 (+0) Int 1 (–5) Wis 3 (–4) Cha 1 (–5) Alignment unaligned Languages — Traits Immunities: The statue is immune to cold, disease, poison, gaze effects, and other attack forms that rely on sight. It cannot be blinded, charmed, frightened, paralyzed, petrified, stunned, or put to sleep. It does not need to sleep, eat, or breathe. Actions Melee Attack—Slam: +5 to hit (reach 5 ft.; one creature). Hit: 4 (1d4 + 2) bludgeoning damage. Black Ice Statue Medium Construct Armor Class 16 Hit Points 16 (4d8) Speed 25 ft. Senses blindsight 25 ft.

Actual Play - The Tri-Report

So I've recently had the chance to DM/Ref a lot of games ... not an overwhelming amount, nor the total amount I've ever ran at once but a good deal. The best part is that 2 of them are my playtest games "Spectres of Usarm" and Chromatic Commandos.

Chromatic Commandos - In its second session the CC game has seen the Commandos fill out and we now have a full color roster. Not surprising no Pink Commandos but I'm hoping that changes as others come in or other group pick up the play test version of the game.

Character creation for 7 players took approx. 2 hours over the two game periods and a lot of that had to do with learning new and unfamiliar rules with stat generation and picking archetypes and flaws. Despite the fact that we've moved over to actual game play and combat, ability, skill use the majority of feedback was still focused on character generation.

I have no allusions, in the end Chromatic Commandos book will be heavily focused on character creation a…

Sell Me Savage Worlds

There are a grand total of 5 systems I've played and 2 systems (*) I know by heart.

OSR Style systems
Cinematic Unisystem*
Hero Kids

I've tried FATE and FAE and as anyone who reads this blog knows I cannot wrap my head around either. I own a bunch more, CoC, Traveller, Alternaty and a bunch more. Typically I read through a system and cherry pick things that can be used in my private gaming or just find interesting ... rarely do I ever stray too far from the path of what I know.

Savage Worlds I've been interested in for a while now but can never get up the energy to actually slap down the money and actually play it! Add to that all the Savage Worlds products and I start to get confused.

for instance: THIS appeals to me, but is it inclusive or do I need a Core Savage Worlds book to run it? So your mission, if you choose to accept it, is to somehow convince me to slam down the cash and get what I need to run East Texas University!

Quick Note - Six Things to Remember About Adventuring in Fantasy Egypt

Between watching "Prince of Egypt", "Joseph the King of Dreams" and a bunch of low grade mummy movies this weekend I have decided to go ahead and give a quick listing of things one should remember about adventuring in Egypt or its fantasy equivalent.

1. Its Hot - Egyptians were not known for their body armor. Despite what films have shown us the majority of Egyptian soldiers were no body into battle. The exception to this was the Pharaoh who were leather banded torso harness. The same thing goes for helmets, the typical Egyptian soldier where no head protection that was armored. Again the exception to this was the Pharaoh.  In a fantasy game the players should be limited to leather armor, however, again the armor was banded leather strips, not the hardened leather that is typical to most fantasy settings. The Banded Leather armor should be decreased in its protection by 1.

2. Wizard, Priest ... Whats the difference - Egyptian priests were not only the religious leade…

Quick Note - Prophet of the Slug

Just got a new piece in for my Explorer's adventure "Miracle of Science" done by the always wonderful +Theo Evans. As always, I'm amazed by Theo's style and respect for the human form in what he does.

If anyone is interested in Theo give him a "ring"!

Note: Nudity so NSFW.

The Summoner - A really simple class for Swords & Wizardry

I bet anyone here five dollars that this has been done and done far better than anything I could do. However, I watched some Lodoss War today and watched more than a number of FFX cut scenes on youtube so I had to have a hand at it.

As always comments are welcomed so please speak up, chat about it and all that other stuff! enjoy!

The Summoner While the world knows of the Wise who move about it and try to shape it with their spells and arcane trickery many forget the older ways, of those men and women who danced within the flow of the magics of the world. There were many, the Ley-Speakers who moved and channeled the power of the lines of magic that held the world together and the Summoners who brought forth creatures from the aether. Long has it been since the Summoner walked the world, the Wise sought them, learned from them and did not understand. Oh, they “learned” but they did not feel the magic the way the Summoners did … and so, the Wize, the abusers of the magics of the world hun…