Skip to main content

Quick Note - X-Plorers' Centaur Class by BD Games

Hot on the Heels of BD Games' Xplorers Quick Start guide is the Centaur Class and optional rule set for Brave Halfling's Xplorers rpg.

At this point it seems certain that BD Games have taken the reins of the Xplorers franchise out of Brave Halfling's hands, much in the same way that White Wolf took over Ravenloft with 3.5 of Dungeons & Dragons. For me I now don't have a clue as to were I stand in the grand scheme of things. I have two Xplorers projects on the burners and had outlines for several more in the near future.

Wait and see I suppose.

As for the Centaur Class and Optional Rules Supplement:

 The centaur class is okay but to me far more suited to a cyberpunk style game than Xplorers. The backstory for the class is interesting reading and the mechanics are quite well put together. Still, not something I would use in an Xplorers game outside of an NPC class or such.

The optional rules deal with space and space combat. Truthfully I was a tad bit worried when I first saw this because the space combat rules in the original edition are genius in their simplicity. Lucky, I have nothing to worry about as the rules deal with less lethal crit tables, gravity on planets and asteroids and mines (the explodey kind).

The Asteroid/Mines rules are interesting and fun in their random and are rather intuitive. This is something I was plotting (somewhat differently) for Miracles of Science but may adjust to fit these new rules. As for the new space combat rules ... I hate psychics so I wouldn't use them but psychic round, if successful give the players a bonus to initiative.

So is BD Games second entry into the Xplorers franchise worth picking up? Yes, yes it is for, if nothing else, the optional space combat, tables and asteroid/mines section. The Centataur class is fun but not my cup of tea.

Centaur Class and Optional Rules for Xplorers available at Drivethrurpg.com for $0.99.

Comments

  1. X-Plorers is a game I have long loved but never played. Just seems like the scifi genre is rarely explored much, which I find sad.

    ReplyDelete
    Replies
    1. Science Fantasy seems more approachable I guess given the nature of the hobby and its lean toward fantasy. I will also say though that it is sometimes hard to do a proper space-based sci-fi game given the idea of the captain's chair and what it would mean.

      Stars without Number's Skyward Steel is great, but I often wonder how that would work outside of theory ... I may have to attempt an online game of that at some point.

      Delete

Post a Comment

Popular posts from this blog

The Robathen's Coin Parts 1 -3

A long time ago I released a short story on drivethrufiction called "The Rabathen's Coin - An Arame Tale" that was meant to be the start of a series staring a mysterious thief named Arame.  Well, five years later and I have sold maybe six copies.  With that in mind I figured I might as well break it up into two or three parts and post in on the blog.

Thoughts are welcome as I am always interested in what others think of my original works.



I.
The stench of rotten fish, sweat, mildewed wood and the ocean rose up from the black waters of the harbor in a visible mist that hung over the free trade city of Wickend adding to the already strong reek of human filth and cheap ale. The setting sun, unable to pierce the vile mist, washed over the crumbling buildings that lined the twisting streets of the Old District. From open doors and windows came the sounds of life, true life, of men laughing and boasting, of women flirting and dealing in their trades. To an outsider, the Old Distr…

[AGE] Iron Horse

I am starting to see a theme evolving here ... and it wasn't even planned.  Enjoy, and feedback is always welcomed!


Magic Item - Arcane Gauntlet

Arcane Gauntlets are small devices of leather and copper fitted to the wearer's primary hand and feature a small, thin gem imbued with pure arcane energies affixed to the palm. As a standard action the wearer of an Arcane Gauntlet may release its energies up to four times in a single encounter safely, and up to eight times if the wearer is willing to endure the burning residual heat from sustained use of the device.  If an Arcane Gauntlet is used to its maximum effect (eight times) it is inoperable until such a time as its wearer takes a long rest.
Arcane Gauntlet- Rare Magical Item - Requires Atunement - Ranged Magical Weapon - Range 60/120ft - One Target, Hit 6 (1d6 + 2) Arcane Damage - Special After 4 uses the Gauntlet inflicts 2 Arcane damage on its wearer during every use in an encounter, on the 8th such use the wearer incurs 1d6 damage from the gauntlet's use.