Skip to main content

Quick Note - Fever-addled Ramblings

I am sitting at my desk regretting the fact that I am currently alive thanks to this damned cold and staring dumbly at my “character creation” doc for the Modern Setting/OSR rule set I’m working on. Is this really needed I keep think in the few moments of time my fever addled brain allows conscious thought. How many times does a player need to read “list of common terms” or review what bonuses he gets with an 18 strength?
Hell it might be all the drugs, steroids and cough drops talking but I wonder if I can just excise the entire section out of the blasted book. Then I think of maybe that FATE kid or White Wolf kid seeing some Urban Fantasy OSR book and thinking “Woah! I’m gonna check this out!” only to be lost when I start talking about bonuses and modifiers and rolling 3d6+con modifiers … I start to think shit I could lose my whole audience. Then I go back to typing and find myself drooling at a nearly blank screen … I’m pretty sorry I typed “goat” ten times for no reason … and thinking to myself is this really needed?
I should be back on my feet tomorrow or Friday. This cold/fever Thing is kicking my ass but I’m hoping with the meds the doctor prescribed I should be sane and lucid enough by Friday to be of use.

Comments

  1. I think what you need to do, is just finish it or finish it as far as you can make it. The one thing I found when trying to create rules is to stop looking at other rule sets, because it tends to make things more confusing. that's my 2 cents. Urban OSR sounds awesome btw.

    ReplyDelete
    Replies
    1. I'm hoping it turns out to be as awesome as it sounds. And good advice, man!

      Delete

Post a Comment

Popular posts from this blog

The Robathen's Coin Parts 1 -3

A long time ago I released a short story on drivethrufiction called "The Rabathen's Coin - An Arame Tale" that was meant to be the start of a series staring a mysterious thief named Arame.  Well, five years later and I have sold maybe six copies.  With that in mind I figured I might as well break it up into two or three parts and post in on the blog.

Thoughts are welcome as I am always interested in what others think of my original works.



I.
The stench of rotten fish, sweat, mildewed wood and the ocean rose up from the black waters of the harbor in a visible mist that hung over the free trade city of Wickend adding to the already strong reek of human filth and cheap ale. The setting sun, unable to pierce the vile mist, washed over the crumbling buildings that lined the twisting streets of the Old District. From open doors and windows came the sounds of life, true life, of men laughing and boasting, of women flirting and dealing in their trades. To an outsider, the Old Distr…

[AGE] Iron Horse

I am starting to see a theme evolving here ... and it wasn't even planned.  Enjoy, and feedback is always welcomed!


Magic Item - Arcane Gauntlet

Arcane Gauntlets are small devices of leather and copper fitted to the wearer's primary hand and feature a small, thin gem imbued with pure arcane energies affixed to the palm. As a standard action the wearer of an Arcane Gauntlet may release its energies up to four times in a single encounter safely, and up to eight times if the wearer is willing to endure the burning residual heat from sustained use of the device.  If an Arcane Gauntlet is used to its maximum effect (eight times) it is inoperable until such a time as its wearer takes a long rest.
Arcane Gauntlet- Rare Magical Item - Requires Atunement - Ranged Magical Weapon - Range 60/120ft - One Target, Hit 6 (1d6 + 2) Arcane Damage - Special After 4 uses the Gauntlet inflicts 2 Arcane damage on its wearer during every use in an encounter, on the 8th such use the wearer incurs 1d6 damage from the gauntlet's use.