Skip to main content

Snow Beast - A Creature for Any Setting (OSR + Next)

Snow Beast
 Tis like a wolf rising from the deep snows of the wastes. Fur edged in frigid ice, teeth grinding, chipping ice. The howl like that of the worse nor’easter … they hunt in packs and stain themselves with the blood of their dinner.

Type: Construct
Hit Dice: 2
Armor Class: 7[12]
Attacks:  2 Claws (1d4), 1 bite (1d4 + Cold)
Saving Throw: 16
Special: Cold, Self-Created
Move: 17 [50’]
Alignment: Chaotic
Challenge Level/XP: 4/120

Special Abilities
Cold – When a Snow beast successfully bites a target it has a 75% chance of transferring its magical cold to the target. If the target fails her saving throw she is dealt an extra 1d4 damage and losses a point of Constitution.
Self-Created – Any creature killed by a Snow Beast has a 30% chance of creating a new Snow Beast due to the reaction of their life blood

The first Snow Beasts where formed of the spilt blood of wizards who sacrificed themselves to close the Chaos Gate thousands of years ago. These proto-snow beasts wandered the wastes of the great battle devouring all who were fool enough to wander into their domain. As more blood fell from their carnage more snow beasts emerged to spread and ravage the land.

Snow beasts are pack creatures and tend to move in group of 1 to 2d6. They are as intelligent as a normal wild animal and while not needing food or drink to survive hunt for the pleasure of the kill and the potential to procreate their “species”. Snow beasts can only maintain their form in temperatures below 20 degrees.
Next Stats
Medium Construct
Armor Class 12
Hit Points 14 (2d8)
Speed 50 feet
Str 14 (+2)           Dex 13 (+1)         Con 13 (+1)
Int 04 (-3)            Wis 10 (+0)         Cha 04 (-3)
Alignment unaligned
Skills Perception +2
Special Senses Dark Vision 60’
Immunities disease, hunger, necrotic, poison, sleep, suffocation, thirst; cannot be frightened, paralyzed, polymorphed, turned, turned to stone, etc.

Pack Mentality Snow beasts gain a cumulative +1 bonus to attack rolls, to a mximum of +4, for each snow beast that is within 5 feet of its target.

Melee Attack – Bite +2 to hit (reach 5 ft; one creature). Hit 1d4+Cold damage. If attack is successful the target must succeed a DC 11 Constitution Check or suffer 1 damage to their Constitution score until an extended rest. If a target’s hit point maximum reaches 0 due to this attack the target dies and another Snow Beast will be created within 1d4 turns.
Melee Attack – Claws +2 to hit (reach 5 ft; one creature). Hit 2d4 Damage.


Popular posts from this blog

The Robathen's Coin Parts 1 -3

A long time ago I released a short story on drivethrufiction called "The Rabathen's Coin - An Arame Tale" that was meant to be the start of a series staring a mysterious thief named Arame.  Well, five years later and I have sold maybe six copies.  With that in mind I figured I might as well break it up into two or three parts and post in on the blog.

Thoughts are welcome as I am always interested in what others think of my original works.

The stench of rotten fish, sweat, mildewed wood and the ocean rose up from the black waters of the harbor in a visible mist that hung over the free trade city of Wickend adding to the already strong reek of human filth and cheap ale. The setting sun, unable to pierce the vile mist, washed over the crumbling buildings that lined the twisting streets of the Old District. From open doors and windows came the sounds of life, true life, of men laughing and boasting, of women flirting and dealing in their trades. To an outsider, the Old Distr…

[AGE] Iron Horse

I am starting to see a theme evolving here ... and it wasn't even planned.  Enjoy, and feedback is always welcomed!

Genius Loci's Outlook for Feb/March 2016

Gate File 001 - First Approach
This is the next and the big project for the month of February for my Patreon and the one I want to push for public release in March/April.  The Gate File is being developed for 5th Edition SRD and will incorporate Modern rules and make suggestions as to that fact.

The Smoke Giant's Heir
A second 5th Edition SRD release, The Smoke Giant's Heir was originally meant to be published last July but ran into a number of difficulties including lost maps, Scribus and libre files becoming corrupted due to system failures as my tower died a slow and horrible death.  The Text is written out for this one but one map still needs to be redrawn and the layout needs to be put through Serif now that I have it back.

More Fantasy AgeI don't know yet what I want to do exactly but I want to start doing a fan version of my favorite MMO using Green Ronin's Fantasy Age system.  Obviously this will be a "serial numbers filed off" deal for the possibility …