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[Quick Note] Thunderscape's First Adventure Path Begins

As I've mentioned before I am a huge fan of Thunderscape's premise and was a big supporter of its Kickstarter last year. I have since gotten my hardcopy of the book (only the second time a kickstarter ponied-up what it promised for me) and have poured through it a few times in hopes of someday getting to play/run the setting.

Now the first part of Kyoudai's first adventure path for the system has dropped and I must say I am impressed by the quality. I'm still waiting for my hard copy (another KS bonus) but I have read through about half the pdf and it is quite good.

As with all PF adventure paths it is rather railroad-y in design, but that didn't stop me from seeing dozens of ways of taking the game off the tracks and having a blast doing so.

If you're a fan of magi/steam/dungeon-punk (note I like two of those) then you should take a look.

Thunderscape Lost Lexicon Part 1: Heart-of-the-Machine

There is also the smaller intro adventure to the setting Trouble in the Dustwood Inn which was a fun kick around for my family (and an interesting experience for me to go back to 3.5
type gaming).


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Arcane Gauntlets are small devices of leather and copper fitted to the wearer's primary hand and feature a small, thin gem imbued with pure arcane energies affixed to the palm. As a standard action the wearer of an Arcane Gauntlet may release its energies up to four times in a single encounter safely, and up to eight times if the wearer is willing to endure the burning residual heat from sustained use of the device.  If an Arcane Gauntlet is used to its maximum effect (eight times) it is inoperable until such a time as its wearer takes a long rest.
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