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Quick Note - Archetypes

Archetypes are a concept tha tI'm working on in Chromatic Commandos that is a bit of a mix of d20 style skill checks alongside Fate style concepts. Oddly the Archetype system was inspired not by fate or even D&D but by Brave Halfling Games' Xplorers' class skills. Of course like the rest of Chromatic Commandos this will be tweaked and changed based on the playtest.

Character Creation – Commando Archetypes

Finally the player chooses his or her Commando’s archetype. An Archetype is typically a character’s background, history, social status or group he or she identifies with. When a player choses an archetype he or she is granted skills based on that archetype.  These skills can help a player in some situations that a Referee may present to them during the game.

When a Referee or a player asks for a skill roll he or she rolls a 1d20 and must meet or beat his or her skill number. At first level all skills have a skill number 18, starting at second level that number decreases by half the player’s level. If a player without an Archetype skill wishes to attempt that skill the base skill number is 20 and is not affected by level decreases.

When and how a skill is used is the fealty of the Referee. Players can suggest and ask to make a skill roll for a given situation, but in the end, the Referee has final say.

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Arcane Gauntlets are small devices of leather and copper fitted to the wearer's primary hand and feature a small, thin gem imbued with pure arcane energies affixed to the palm. As a standard action the wearer of an Arcane Gauntlet may release its energies up to four times in a single encounter safely, and up to eight times if the wearer is willing to endure the burning residual heat from sustained use of the device.  If an Arcane Gauntlet is used to its maximum effect (eight times) it is inoperable until such a time as its wearer takes a long rest.
Arcane Gauntlet- Rare Magical Item - Requires Atunement - Ranged Magical Weapon - Range 60/120ft - One Target, Hit 6 (1d6 + 2) Arcane Damage - Special After 4 uses the Gauntlet inflicts 2 Arcane damage on its wearer during every use in an encounter, on the 8th such use the wearer incurs 1d6 damage from the gauntlet's use.