Skip to main content

D'Shive's Twisted Wand - A magic item for Swords & Wizardry

D’Shive’s Twisted Wand
Thousands of years ago the twisted Elven Mage known as D’Shive looked himself away in the tunnels and catacombs beneath his tower. For decades he slaved over the magical formulae and eldritch arts that would allow him to create an item so powerful it would grant him his every twisted desire. Finally near death the mad mage finished his lifelong work and Shive’s wand was inflicted on the world.
D’Shive’s Wand contains 12 random spell-like effects that can be cast on a single target. The Wand has 150 charges, but the wand can only affect its target once and never again.
Roll (1d20)
Effect
1
Size Change Down 1
2
Gender Change
3
Size Change Up 1
4
Species Change (Humanoid)
5
Size Change Down 2
6
Breast Expansion (Male or Female)
7
Size Change Up 2
8
Anthropomorphic Change (Mammal)
9
Age Regression 15 Years
10
Hair Lengthen 12 Inches
11
Age Progression 15 Years
12
Anthropomorphic Change (Reptilian)
13
Mental Change (Bubbly)
14
Gender Change + Anthropomorphic (Mammal)
15
Hair Lengthen 24” + Auto-ponytail
16
Gear change to Bikini (Male or Female)
17
Age Regression 15 Years + Gender Change
18
Gear Change to French Maid Outfit (Male or Female)
19
Anthropomorphic Half-Aquatic (i.e mermaid)
20
Mental Change (unabashed pervert)


This item is a joke and is based off my long love of Dan Shive’s webcomic El Goonish Shive. Also, I was bored.

Comments

Popular posts from this blog

The Robathen's Coin Parts 1 -3

A long time ago I released a short story on drivethrufiction called "The Rabathen's Coin - An Arame Tale" that was meant to be the start of a series staring a mysterious thief named Arame.  Well, five years later and I have sold maybe six copies.  With that in mind I figured I might as well break it up into two or three parts and post in on the blog.

Thoughts are welcome as I am always interested in what others think of my original works.



I.
The stench of rotten fish, sweat, mildewed wood and the ocean rose up from the black waters of the harbor in a visible mist that hung over the free trade city of Wickend adding to the already strong reek of human filth and cheap ale. The setting sun, unable to pierce the vile mist, washed over the crumbling buildings that lined the twisting streets of the Old District. From open doors and windows came the sounds of life, true life, of men laughing and boasting, of women flirting and dealing in their trades. To an outsider, the Old Distr…

[AGE] Iron Horse

I am starting to see a theme evolving here ... and it wasn't even planned.  Enjoy, and feedback is always welcomed!


Magic Item - Arcane Gauntlet

Arcane Gauntlets are small devices of leather and copper fitted to the wearer's primary hand and feature a small, thin gem imbued with pure arcane energies affixed to the palm. As a standard action the wearer of an Arcane Gauntlet may release its energies up to four times in a single encounter safely, and up to eight times if the wearer is willing to endure the burning residual heat from sustained use of the device.  If an Arcane Gauntlet is used to its maximum effect (eight times) it is inoperable until such a time as its wearer takes a long rest.
Arcane Gauntlet- Rare Magical Item - Requires Atunement - Ranged Magical Weapon - Range 60/120ft - One Target, Hit 6 (1d6 + 2) Arcane Damage - Special After 4 uses the Gauntlet inflicts 2 Arcane damage on its wearer during every use in an encounter, on the 8th such use the wearer incurs 1d6 damage from the gauntlet's use.