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5-minute Adventure Listing by Request

This was asked of me a week ago by a Blogspot user named "The Scarecrow". I promised him it'd be up by the 26th ... once again I'm late!

Shrine of Thiseir
Adventure for characters level 2 through 4 for Swords & Wizardry and Next

The characters are tasked with discovering the cause of the black smoke coming from the Abbey of Thiseir a few miles from town as well as why the bells of the Abbey have stopped ringing.

What Auto Dug Up
Adventure for characters level 1 through 3 for Swords & Wizardry

The characters are hired to find out why an historical survey team has not sent back any reports in nearly two weeks.

Scenario - Market Day
For Swords & Wizardry, no level

A small dispute in the town market blows up in the face of two competing mages.

The House That Wasn't Built
Adventure for characters level 3 through 6 for Swords & Wizardry

A lone inn sits in the middle of an off putting swamp. no other guests can be found and the doors and rooms keep shifting, changing and vanishing. Can the party survive the night or find their way out.

Three Knocks at the Crypt Door
Adventure for characters level 3 through 6 for Swords & Wizardry

A fire breaks out in the Temple of Balance. Two of the three clerics who care for the temple are found dead after the fire is put out and the third is missing. An anicent door into the vaults of the temple has been broken open ... from the inside.

Can the party discover the reason behind the fire and what happened to the third cleric?

Rats in the Well
Adventure for characters level 1 through 2 for Swords & Wizardry

A joyous night at the inn turns bad as a murder and kidnapping take place right in front of everyone's eyes. Can the players find the killer and kidnapper?

The very first 5-minute adventure from Genius Loci Games ... and first adventure published by GLG to be honest!

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Magic Item - Arcane Gauntlet

Arcane Gauntlets are small devices of leather and copper fitted to the wearer's primary hand and feature a small, thin gem imbued with pure arcane energies affixed to the palm. As a standard action the wearer of an Arcane Gauntlet may release its energies up to four times in a single encounter safely, and up to eight times if the wearer is willing to endure the burning residual heat from sustained use of the device.  If an Arcane Gauntlet is used to its maximum effect (eight times) it is inoperable until such a time as its wearer takes a long rest.
Arcane Gauntlet- Rare Magical Item - Requires Atunement - Ranged Magical Weapon - Range 60/120ft - One Target, Hit 6 (1d6 + 2) Arcane Damage - Special After 4 uses the Gauntlet inflicts 2 Arcane damage on its wearer during every use in an encounter, on the 8th such use the wearer incurs 1d6 damage from the gauntlet's use.