Skip to main content

Quick Note - Was that a Backhanded Slap?

I had never of GAMA until I read Deyver's post on the Dungeons & Dragons reveals that were present during the show. Being that I have never heard of it I decided to take a few minutes and research it. The first thing I found is that acronyms and Google do not always get along. However, that is not the point of the post.

After finding my way to the official website for GAMA I read up on what it was about, looked at the events calendar and generally tried to get a feel for the whole show. In all pretty interesting stuff that I hope to one day take part in.

As I was browsing through the Game Designer lectures area and reading the summaries (as a "designer" I felt it might be a good idea) when I cam across this: 

Playtest is Key - Monday 3-4pm
Hosted by Jason Bulmahn, Lead Designer at Paizo Publishing
A lecture talking about the pros and cons of a public playtest of a game. How to get the most out of it. How to deal with cheerleaders, detractors, and armchair designers. It will talk about analyzing data, playtest organization, and ensuring that your playtest is a useful tool and not just a marketing ploy
I remember in 2009 when Paizo released the playtest/beta rules for Pathfinder. I was amazed at the time because I felt that it was really stupid of a company to play their hand like that. In hindsight it was a masterstroke on Paizo's part and they did use the playtest to change and balance things up (I still use the beta versions of the rules however). What got me with this summary, however,  was the last line which I bolded for emphasis. One has to wonder if this was an intentional backhanded slap to WotC given the 2 years of very public playtesting/hype building of Next.

If not a slap than this means nothing and I'm seeing a soap opera where none exists. If it is though it could mean that Paizo is afraid it may have to fight for the crown it has worn since Pathfinder's release.

Comments

  1. I think WotC and Paizo went into their playtests with different goals and different intents.

    ReplyDelete

Post a Comment

Popular posts from this blog

The Robathen's Coin Parts 1 -3

A long time ago I released a short story on drivethrufiction called "The Rabathen's Coin - An Arame Tale" that was meant to be the start of a series staring a mysterious thief named Arame.  Well, five years later and I have sold maybe six copies.  With that in mind I figured I might as well break it up into two or three parts and post in on the blog.

Thoughts are welcome as I am always interested in what others think of my original works.



I.
The stench of rotten fish, sweat, mildewed wood and the ocean rose up from the black waters of the harbor in a visible mist that hung over the free trade city of Wickend adding to the already strong reek of human filth and cheap ale. The setting sun, unable to pierce the vile mist, washed over the crumbling buildings that lined the twisting streets of the Old District. From open doors and windows came the sounds of life, true life, of men laughing and boasting, of women flirting and dealing in their trades. To an outsider, the Old Distr…

[AGE] Iron Horse

I am starting to see a theme evolving here ... and it wasn't even planned.  Enjoy, and feedback is always welcomed!


Magic Item - Arcane Gauntlet

Arcane Gauntlets are small devices of leather and copper fitted to the wearer's primary hand and feature a small, thin gem imbued with pure arcane energies affixed to the palm. As a standard action the wearer of an Arcane Gauntlet may release its energies up to four times in a single encounter safely, and up to eight times if the wearer is willing to endure the burning residual heat from sustained use of the device.  If an Arcane Gauntlet is used to its maximum effect (eight times) it is inoperable until such a time as its wearer takes a long rest.
Arcane Gauntlet- Rare Magical Item - Requires Atunement - Ranged Magical Weapon - Range 60/120ft - One Target, Hit 6 (1d6 + 2) Arcane Damage - Special After 4 uses the Gauntlet inflicts 2 Arcane damage on its wearer during every use in an encounter, on the 8th such use the wearer incurs 1d6 damage from the gauntlet's use.