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Quick Note - Joy in a Flask

Remember how a few days ago I said that I needed to find a way to shut off my brain until I finished my backlog of projects ... well that didn't work.

This is almost done actually, cover art and maps are all that is left and I should complete those over the next week. Depending on how Saturday is maybe Monday.

Set-up for the newest 2 page adventure:

After several days on road the adventurers find themselves in the small fishing village of Waunku in the marsh lands south of Horn’s Shadow. The town is quiet, few people can be seen on the streets and those that are appear listless and vacant eyed.

The majority of the town is addicted to “Joy”, a drug created from the dried mucus of a Giant Toad, which causes feelings of euphoria and hallucinations. Unknown to the townfolk the drug is part of a plot by a local Lizardman tribe to make the townsfolk easier to overtake when they invade the village.

Garith, the leader of the town watch is not addicted and may approach the players to help him discover and stop those that are selling the drug.

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Magic Item - Arcane Gauntlet

Arcane Gauntlets are small devices of leather and copper fitted to the wearer's primary hand and feature a small, thin gem imbued with pure arcane energies affixed to the palm. As a standard action the wearer of an Arcane Gauntlet may release its energies up to four times in a single encounter safely, and up to eight times if the wearer is willing to endure the burning residual heat from sustained use of the device.  If an Arcane Gauntlet is used to its maximum effect (eight times) it is inoperable until such a time as its wearer takes a long rest.
Arcane Gauntlet- Rare Magical Item - Requires Atunement - Ranged Magical Weapon - Range 60/120ft - One Target, Hit 6 (1d6 + 2) Arcane Damage - Special After 4 uses the Gauntlet inflicts 2 Arcane damage on its wearer during every use in an encounter, on the 8th such use the wearer incurs 1d6 damage from the gauntlet's use.