Skip to main content

Creatures of Eira Preview - The Knuckler

We pitched camp by loch late in the day. I was unlucky and took third watch. I sat, by the fire, watching the dark waters when I saw it, the giant wyrm, glittering silver in the moonlight, bringing forth from the waters, great wings spreading. Tis a beautiful sight, one that still brings me to tears.

Type: Fae, Greater
Hit Dice: 15
Armor Class: 3 [16]
Attacks: Bite (2d12)
Saving Throw: 3
Special: Shape Shift, Spells, Swallows Whole
Move: 9 [45’]/24 [120’] flying/30 [150’] swimming
Alignment: Law
Challenge Level/XP: 18/4,100

Knuckler:  HD 15; AC 3[16]; Atk Bite (2d12); ST 3; MV 9[45’]/24[120’] fl/30[150’] sw; Al Law; CL/XP 18/4,100;  Special Shape Shift, Spells, Swallows Whole

Special Abilities
Shape Shift – While the natural form of a Knuckler is that of a giagantic silver wyrm, it has the ability to take on the shape of a pale skinned flame haired female at will. A Knuckler can stay in this form for upwards to a year before needing to revert back to its true form.

Spells – All knucklers can spell-cast as a sixth level Priest and has access to the following spells: Bless, Cure Light Wounds, Cure Serious Wounds, Detect Evil, Hold Person, Protection from Evil, Remove Curse

Swallows Whole – On a roll of 20 (without modifiers) the Knuckler swallows its target whole, instantly killing it.

Knucklers are believed to be Fae from the Eternal Lands that abandoned the realms of the Fae long before the mortal races first walked lands of Eira. The are ancient and enigmatic beings that offer guidance to any with a pure heart who seek them.

Some Knucklers walk the world in the guise of flame-haired women trying to guide the mortal races to some unknown end. Most, however, enjoy their solitude in the chill waters of Eira’s northlands.
Found mostly in the icy lochs and fjords of the northlands. While their numbers are unknown it is believed that only one Knuckler lives in any singular body of water.

Intelligent beyond the comprehension of the mortal – and maybe even fae – races all Knucklers have the ability to speak and are fluent in all languages.


Popular posts from this blog

The Robathen's Coin Parts 1 -3

A long time ago I released a short story on drivethrufiction called "The Rabathen's Coin - An Arame Tale" that was meant to be the start of a series staring a mysterious thief named Arame.  Well, five years later and I have sold maybe six copies.  With that in mind I figured I might as well break it up into two or three parts and post in on the blog.

Thoughts are welcome as I am always interested in what others think of my original works.

The stench of rotten fish, sweat, mildewed wood and the ocean rose up from the black waters of the harbor in a visible mist that hung over the free trade city of Wickend adding to the already strong reek of human filth and cheap ale. The setting sun, unable to pierce the vile mist, washed over the crumbling buildings that lined the twisting streets of the Old District. From open doors and windows came the sounds of life, true life, of men laughing and boasting, of women flirting and dealing in their trades. To an outsider, the Old Distr…

[AGE] Iron Horse

I am starting to see a theme evolving here ... and it wasn't even planned.  Enjoy, and feedback is always welcomed!

Magic Item - Arcane Gauntlet

Arcane Gauntlets are small devices of leather and copper fitted to the wearer's primary hand and feature a small, thin gem imbued with pure arcane energies affixed to the palm. As a standard action the wearer of an Arcane Gauntlet may release its energies up to four times in a single encounter safely, and up to eight times if the wearer is willing to endure the burning residual heat from sustained use of the device.  If an Arcane Gauntlet is used to its maximum effect (eight times) it is inoperable until such a time as its wearer takes a long rest.
Arcane Gauntlet- Rare Magical Item - Requires Atunement - Ranged Magical Weapon - Range 60/120ft - One Target, Hit 6 (1d6 + 2) Arcane Damage - Special After 4 uses the Gauntlet inflicts 2 Arcane damage on its wearer during every use in an encounter, on the 8th such use the wearer incurs 1d6 damage from the gauntlet's use.