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By Request - The Mapmaker's Apprentice A Creature for OSR

As promised +Shane Ward I created a monster!


Mapmaker’s Apprentice, The

“You wish to be my Apprentice? What fool are you to wish such a death? Are you mad? Have you been cavorting with the Darkness of the Un-Sidhe? Well, come young fool let us see how long you may live in my tutelage”.

Type: Fae, Greater (Unique)
Hit Dice: 8
Armor Class: 2 [17]
Attacks: Quill Sword (unique) (2d/12)
Saving Throw: 8
Special: Fae Step, Poison, Magic Resistance 75%
Alignment: Neutral
Challenge Level/XP: 10/1,400

Mapmaer’s Apprentice:  HD 8; AC 2[17]; Atk Weapon (2/d12); ST 8; MV 12; Al Neu; CL/XP 10/1,400; Fae Step, Poison, Magic Resistance 75%

Special Abilities
Fae Step – Three times per encounter the Apprentice can disappear completely and move to the maximum length of his movement range undected. At the beginning of his next turn he will reappear where he now stands. While under the magic of the fae step, the Apprentice can mage no other actions.

The Apprentice is a fae of unknown age or rank. Long ago the Fae who would be the Apprentice sold himself to the Mapmaker in a bid to gain rank and prestige among the courts of the Au-Sidhe. In his bargain with the Mapmaker he gain the privilege of the Greater Fae, however, much of who or what he was vanished under the tutelage of the Mapmaker.

The Apprentice has long been locked away in the realms of his Master copying and transcribing maps and older works, such as the scrolls that predict where the waypoints between the Mortal, Fae and Outsider Realms will appear. Little is known about him and very few have seen him.
There is only one Apprentice to the Mapmaker, although other Apprentices to other Fae may exist. The tradition of Apprentice and Master in the Eternal Lands of the Au-Sidhe are ever shifting and changing … but always dangerous.


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Arcane Gauntlets are small devices of leather and copper fitted to the wearer's primary hand and feature a small, thin gem imbued with pure arcane energies affixed to the palm. As a standard action the wearer of an Arcane Gauntlet may release its energies up to four times in a single encounter safely, and up to eight times if the wearer is willing to endure the burning residual heat from sustained use of the device.  If an Arcane Gauntlet is used to its maximum effect (eight times) it is inoperable until such a time as its wearer takes a long rest.
Arcane Gauntlet- Rare Magical Item - Requires Atunement - Ranged Magical Weapon - Range 60/120ft - One Target, Hit 6 (1d6 + 2) Arcane Damage - Special After 4 uses the Gauntlet inflicts 2 Arcane damage on its wearer during every use in an encounter, on the 8th such use the wearer incurs 1d6 damage from the gauntlet's use.