Skip to main content

Quick Note - The Hobbit, first play

For last night's game night the family and I tore the plastic off Fantasy Flight's The Hobbit board game and set to the task of figuring out how to play. The game looks and sounds a heck of a lot harder than it is ... unless we ended up playing it wrong to begin with.

The basic premise of the game is that the 2-5 players are the dwarves moving  from the Shire to the Lonely Mountain. Every round the players draw one even card. If the even card is a travel card each player take a turn moving Bilbo one space on the game and collecting (or suffering) the pictured item/loss of item. Order of move is determined at the beginning of the round by dwarf card. Lowest card holder first to highest car hold (So say my daughter plays a dwarf numbered 40,  I play one numbered 10 and my wife plays a 37 then the order would be me, my daughter, my wife). If the card drawing is an ability card the players choose an ability and raise it by the stated amount. If the card is a gift, the player who wins the gift keeps it (i.e. draw the highest number dwarf card gets a special power, etc).

About every 10 or so spaces Bilbo will land on an adventure (Goblintown, Warg Flight, Mirkwood and The Lonely Mountain). The player with the highest initiative score (tracked on a separate card and one of the items to be gained lost in play on the board) draws a random adventure card and tries to beat the adventure. Beating the adventures is probably as hard as the game gets as they rely mostly on dice rolls, however abilties (Initiative, Cunning, Strength) can help by adding naturals to the rolls and certain abilities (like Power of the Ring) let you change a roll.

If a player fails the adventure the next highest initiative attempts it and the losing player draws a dragon card. A dragon card is essentially Smaug's deck. The player loses the listed things and Smaug gets to move from the Lonely Mountain a certain amount of spaces. Should Smaug get to Lake town before the players the game is lost for everyone.

Once someone wins the adventure he collects the reward treasure and everyone moves one. At the end of the game whoever has the most treasure wins.

Okay so why is this game easy? Smaug never moved, no one ever lost an adventure due to powers gained from gifts and naturals gained from abilities.  

Is the game fun? Yes.


Popular posts from this blog

The Robathen's Coin Parts 1 -3

A long time ago I released a short story on drivethrufiction called "The Rabathen's Coin - An Arame Tale" that was meant to be the start of a series staring a mysterious thief named Arame.  Well, five years later and I have sold maybe six copies.  With that in mind I figured I might as well break it up into two or three parts and post in on the blog.

Thoughts are welcome as I am always interested in what others think of my original works.

The stench of rotten fish, sweat, mildewed wood and the ocean rose up from the black waters of the harbor in a visible mist that hung over the free trade city of Wickend adding to the already strong reek of human filth and cheap ale. The setting sun, unable to pierce the vile mist, washed over the crumbling buildings that lined the twisting streets of the Old District. From open doors and windows came the sounds of life, true life, of men laughing and boasting, of women flirting and dealing in their trades. To an outsider, the Old Distr…

[AGE] Iron Horse

I am starting to see a theme evolving here ... and it wasn't even planned.  Enjoy, and feedback is always welcomed!

Magic Item - Arcane Gauntlet

Arcane Gauntlets are small devices of leather and copper fitted to the wearer's primary hand and feature a small, thin gem imbued with pure arcane energies affixed to the palm. As a standard action the wearer of an Arcane Gauntlet may release its energies up to four times in a single encounter safely, and up to eight times if the wearer is willing to endure the burning residual heat from sustained use of the device.  If an Arcane Gauntlet is used to its maximum effect (eight times) it is inoperable until such a time as its wearer takes a long rest.
Arcane Gauntlet- Rare Magical Item - Requires Atunement - Ranged Magical Weapon - Range 60/120ft - One Target, Hit 6 (1d6 + 2) Arcane Damage - Special After 4 uses the Gauntlet inflicts 2 Arcane damage on its wearer during every use in an encounter, on the 8th such use the wearer incurs 1d6 damage from the gauntlet's use.