Skip to main content

Innsfjord Preview - The Crypt's Final Room

So this post is a little double sided. On one hand it is a preview to continue to attempt to drum up support and interest in Lights Over Innsfjord. On the other  - as an alpha text - of the game I am also attempting to see what people think of the current wording of this location/event.

As always, opinions are greatly looked for.


The Altar (C-8)

C-8. The Altar, Corrupted
Three stairs, carved out of cavern stone lead down into the natural cavern. A small almost circular landing, damp with tide water, greets the players’ feet. Around them the drip of water from the ceiling above is the only sound to be heard. Sixty feet ahead, on stone altar carved from and outcropping of wet stone, lay the mutilated body of a young girl, barely in her teens. 


The players should immediately feel a weight on them when they enter the altar room. A sense of foreboding and evil that permeates the natural cavern, causing the players to potentially become unnaturally frightened (save negates, acts as fear spell). 

This altar room and the horrible sacrifice that has been committed in this room are the reason for the corruption and restless undead within the crypts. While not immediately apparent, any cleric or priest class with a Wisdom over 14 should remember from their years of schooling that cleansing the altar should also undo the corruption of the site.

Should the players ignore the altar, or choose to inform Cleric Ghitsy Honorbond, of the cause then the Crypts will become a major genius loci known as a “Hob of Old” within 1d4 days of the discovery of the altar and news of Ghitsy’s death while attempting to cleanse the altar will reach the players within 1d4 weeks of the event.

Should the players choose to attempt to cleanse the altar on their own they will find that the girl has Outsider markings covering her body. Study of these marking will show that whoever murdered the girl was attempting to open a stable Gate to the Outside.

Once the girl is removed from the altar the players will hear a loud, echoing tearing sound, followed by a flash of bright light. When the light clears they will find themselves facing a Gate Leech.

Gate Leech: HD 2;AC 6 [13];Atks: Slam (1d6), bite (1d4 + Con Drain)ST 16; MV 6 [30’] Al Ch; CL/XP 3/60; Special: successful bite attack has chance to drain Con (save negates), Magic does half damage


Comments

Popular posts from this blog

The Robathen's Coin Parts 1 -3

A long time ago I released a short story on drivethrufiction called "The Rabathen's Coin - An Arame Tale" that was meant to be the start of a series staring a mysterious thief named Arame.  Well, five years later and I have sold maybe six copies.  With that in mind I figured I might as well break it up into two or three parts and post in on the blog.

Thoughts are welcome as I am always interested in what others think of my original works.



I.
The stench of rotten fish, sweat, mildewed wood and the ocean rose up from the black waters of the harbor in a visible mist that hung over the free trade city of Wickend adding to the already strong reek of human filth and cheap ale. The setting sun, unable to pierce the vile mist, washed over the crumbling buildings that lined the twisting streets of the Old District. From open doors and windows came the sounds of life, true life, of men laughing and boasting, of women flirting and dealing in their trades. To an outsider, the Old Distr…

Magic Item - Arcane Gauntlet

Arcane Gauntlets are small devices of leather and copper fitted to the wearer's primary hand and feature a small, thin gem imbued with pure arcane energies affixed to the palm. As a standard action the wearer of an Arcane Gauntlet may release its energies up to four times in a single encounter safely, and up to eight times if the wearer is willing to endure the burning residual heat from sustained use of the device.  If an Arcane Gauntlet is used to its maximum effect (eight times) it is inoperable until such a time as its wearer takes a long rest.
Arcane Gauntlet- Rare Magical Item - Requires Atunement - Ranged Magical Weapon - Range 60/120ft - One Target, Hit 6 (1d6 + 2) Arcane Damage - Special After 4 uses the Gauntlet inflicts 2 Arcane damage on its wearer during every use in an encounter, on the 8th such use the wearer incurs 1d6 damage from the gauntlet's use.

Deviant Fridays - Respects by Taylor Paton

Taylor Payton is a digital painter from the United States.