Skip to main content

Creatures of eira Preview - The Airitech

Airitech
El walked along the quiet road, her staff falling in a regular beat. As the moon crested above the dark forest se saw a shape of a giant wolf before her, yellow eyes gleaming in the night. “Don’t go that way lass, bandits are on the road this night.” The wolf spoke in a motherly tone. “Don’t worry; we will take care of it.” El blinked in surprise and the wolf was gone.

Type: Mortal, Cursed
Hit Dice: 5+5
Armor Class: 5 [14]
Attacks: Fangs (2d4), Claws (2d6)
Saving Throw: 12
Special: Howl, Magic Resistance 60%
Move: 12 [60’]
Alignment: Neutral, sometimes Law
Challenge Level/XP: 8/800

Airitech:  HD 5+5; AC 5[14]; Atk Fangs (2d4), Claws (2d6 ); ST 12; MV 12 [60’]; Al Neu; CL/XP 8/800; Special Howl, Magic Resistance 60%


Special Abilities
Howl – Once per encounter, typically when the Airitech is near death, he will let up a call that has a 75% chance of summoning 1d4 additional Airitech to aid him.

Background
Long ago the human kingdom of Airitech faced their neighbors in a great war that brought about the shattering of the Kingdoms of the Four Brothers and birthed the first boggarts and evil spirits onto the lands of Eira.

In the last days of the war, as the Airitech soldiers marched through the kingdom of their foes, victorious and glorying in that victory, a woman, whose name has been lost in history, of the fallen kingdom. A mother to a son dead on the field of war, a wife to a husband dead from grief … an enchantress of great power, made a pact with the forces of the Outside.

With her new power, the woman demanded a single wish: that those who felled her people and her family would be what they truly were; savage wolves.

The woman never knew what happened; the power that rushed through her body killed her when it was released. Nor did she know that the Kingdom of Airitech never wanted war, which they only sought to protect their people and land. The damage was done, and with a scream of rage and pain that echoed across all of Eira, the people of Airitech were changed into the form of giant, brutish wolves.

Unlike normal wolves, the Airitech retained the minds and souls of humans as well as the ability to speak. They now hunt the deep forests of the world, not just for food but to find a meaning in their cursed existence.

Ecology
Airitech can be found throughout Eira, but typically they stay in the deep forests of the North, near the Highlands where their kingdom once was. While not rare it is uncommon to find Airitech near developed land such as towns and villages due to their likeness to real wolves.

Since the curse took hold over them the Airitech have become a splintered people, and are now situated into twelve separate packs. However, once a year the leaders of each pack travels to the ruins of the Airitech capitol for Mote. Each pack has between 10d10 and 15d10 members.

Comments

Popular posts from this blog

The Robathen's Coin Parts 1 -3

A long time ago I released a short story on drivethrufiction called "The Rabathen's Coin - An Arame Tale" that was meant to be the start of a series staring a mysterious thief named Arame.  Well, five years later and I have sold maybe six copies.  With that in mind I figured I might as well break it up into two or three parts and post in on the blog.

Thoughts are welcome as I am always interested in what others think of my original works.



I.
The stench of rotten fish, sweat, mildewed wood and the ocean rose up from the black waters of the harbor in a visible mist that hung over the free trade city of Wickend adding to the already strong reek of human filth and cheap ale. The setting sun, unable to pierce the vile mist, washed over the crumbling buildings that lined the twisting streets of the Old District. From open doors and windows came the sounds of life, true life, of men laughing and boasting, of women flirting and dealing in their trades. To an outsider, the Old Distr…

Magic Item - Arcane Gauntlet

Arcane Gauntlets are small devices of leather and copper fitted to the wearer's primary hand and feature a small, thin gem imbued with pure arcane energies affixed to the palm. As a standard action the wearer of an Arcane Gauntlet may release its energies up to four times in a single encounter safely, and up to eight times if the wearer is willing to endure the burning residual heat from sustained use of the device.  If an Arcane Gauntlet is used to its maximum effect (eight times) it is inoperable until such a time as its wearer takes a long rest.
Arcane Gauntlet- Rare Magical Item - Requires Atunement - Ranged Magical Weapon - Range 60/120ft - One Target, Hit 6 (1d6 + 2) Arcane Damage - Special After 4 uses the Gauntlet inflicts 2 Arcane damage on its wearer during every use in an encounter, on the 8th such use the wearer incurs 1d6 damage from the gauntlet's use.

Deviant Fridays - Respects by Taylor Paton

Taylor Payton is a digital painter from the United States.