Skip to main content

Quick Note - Monster Slayers WotC's old attempt at a Kids Game

A few years ago (2010 I believe) Wizards of the Coast released a download on their site for teachers, librarians and parents interested in using games (and in particular roleplaying games) as a teaching aid. They touted the math skills, the social interaction and problem solving skills and a whole slew of things that sounded wonderful towards inventative ways to teach kids. What we got was Monster Slayers, a quick skeleton of a game with an attached adventure all building off of the Monster Slayer kids book that Wizard's produced the year before (but rarely found in the wild).

The best way to describe Monster Slayers is to say +Justin Halliday did it better. It is a parsed down 4e game with widgets for health that can be marked off, special abilties and cute pictures. What's missing is a sense of wonder and adventure (which Halliday's Hero Kids has in spades). Still it was an interesting direction that WotC tried to go into and honestly I wish it would have been a success because with some minor improvements, a more robust monster catalog, and some out of combat focus this thing could have been great for the community.

Today, WotC released Monster Slayers onto all of Onebookshelf as a free download. Go check it out since it costs nothing, steal from it what you will for your Hero Kids game and enjoy the really cute art (Seriously, the art is lovely in its simple nature!)

Monster Slayers on RPGnow.

Now lets hope they put that damn book up so I can finally read/read it too my kids! Seriously, who the hell publishes a book that can never be found?!


Popular posts from this blog

The Robathen's Coin Parts 1 -3

A long time ago I released a short story on drivethrufiction called "The Rabathen's Coin - An Arame Tale" that was meant to be the start of a series staring a mysterious thief named Arame.  Well, five years later and I have sold maybe six copies.  With that in mind I figured I might as well break it up into two or three parts and post in on the blog.

Thoughts are welcome as I am always interested in what others think of my original works.

The stench of rotten fish, sweat, mildewed wood and the ocean rose up from the black waters of the harbor in a visible mist that hung over the free trade city of Wickend adding to the already strong reek of human filth and cheap ale. The setting sun, unable to pierce the vile mist, washed over the crumbling buildings that lined the twisting streets of the Old District. From open doors and windows came the sounds of life, true life, of men laughing and boasting, of women flirting and dealing in their trades. To an outsider, the Old Distr…

[AGE] Iron Horse

I am starting to see a theme evolving here ... and it wasn't even planned.  Enjoy, and feedback is always welcomed!

Magic Item - Arcane Gauntlet

Arcane Gauntlets are small devices of leather and copper fitted to the wearer's primary hand and feature a small, thin gem imbued with pure arcane energies affixed to the palm. As a standard action the wearer of an Arcane Gauntlet may release its energies up to four times in a single encounter safely, and up to eight times if the wearer is willing to endure the burning residual heat from sustained use of the device.  If an Arcane Gauntlet is used to its maximum effect (eight times) it is inoperable until such a time as its wearer takes a long rest.
Arcane Gauntlet- Rare Magical Item - Requires Atunement - Ranged Magical Weapon - Range 60/120ft - One Target, Hit 6 (1d6 + 2) Arcane Damage - Special After 4 uses the Gauntlet inflicts 2 Arcane damage on its wearer during every use in an encounter, on the 8th such use the wearer incurs 1d6 damage from the gauntlet's use.