I-10. The Headman’s Manor
A medium sized rectangular,
two-story building, made of large white limestone with a clay tile
roof. Several chimneys billow smoke. All the windows have been
shuttered and the large double doors atop a short flight of stairs
The entrance way to the Headman’s manor is blocked by two men in fullplate armor, who will refuse anyone not invited by the Longres family entry.
The Interior of the Headman’s Manor appears to have been utterly destroyed by some large best. Giant sections of wall have been ripped away the long double staircase to the second floor lay shattered across the main room. Low mumbling howls can be heard from the basement.
The Basement Door is locked and is not ease to pry open. It takes at least a combined strength score of 25 to break the door open. The basement itself is pitch dark, and the low mumbling fades to silence as the players descend.
The Basement is utterly dark . A character with low-light or
dark-vision can operate easily in this environment, but any other
character take a -4 to nearly all saves unless there is an
artificial light in use by the players.
Granting that the players can see in the basement they will find a large humanoid grab-like beast held in a cage in the far corner of the room. If there are magic-users with the group they can tell that the bars of the cage are enchanted. Near the cage the players will find a middle-aged woman with long black hair clumped randomly on her head, the rest of her scalp being taken up by large barnacle looking tumors. This is Hugness Longres and the creature is the village Headman, Trifrin.