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Unquiet Bodere - Generic Monster for any Setting

Technically speaking the Unquiet Bodere is one of the "new creatures" for my Lights over Innfjord adventure. However, I like him so much that I cannot wait to share him/

As always thoughts are welcomed. Enjoy!

Unquiet Bodere

60' Flying
1 touch, Mad Rambling
1d4+2 Cold
Mad Rambling, Summon Rambling
Phase, Mad Rambling

Mad Rambling – all creatures within a 30' radius of the mad rambling must succeed a saving throw or be affected as though by the “Confusion” special for 1d4 turns

Phase – The Ramblings attacks by passing through the body of its target dealing 1d4+2 cold damage. On a successful attack the target must succeed a saving throw -2 or suffer -1 to their wisdom score for 24 hours. Should a character fall below 3 Wisdom they will be rendered permanently insane and become the domain of the Referee.

Summon Rambling – In his mad ramblings an Unquiet Bodere can unknowingly summon up to 4 concurrent Ramblings. After the battle begins the Unquiet Bodere will continue to create Ramblings at a rate of 1 every 1d4 rounds. However, no more than 4 can ever be present at any given time. All Ramblings will vanish upon the defeat of the Unquiet Bodere.

The undead remnants of a mortal who looked into the Outside and didn't ave enough sense to die immediately. Driven insane by what they saw the mortal went through what remained of their short life muttering and rambling in their madness revealing truths – oh so dark truths – of what existed Outside. Even when death finally claimed them the things they saw and remembered refused to die with them.

The Unquiet Bodere tend to stay near where they dead. Relentlessly pacing, head bowed mumbling out their madness with no knowledge of their surroundings. The true danger of the Unquiet Bodere is their Ramblings.

The Ramblings of the Unquiet Bodere are so powerful that they manifest from Unquiet Bodere's madness as small eldritch lights the spin and lope around the Bodere in a 60' radius. These Ramblings will repeat the rambling that created them until destroyed.

When defeated an unearthly quiet will fill the area, and as the body of the Unquiet Bodere turn to dust a whispered (and utterly sane) voice can be heard: “Thank you”.


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Arcane Gauntlets are small devices of leather and copper fitted to the wearer's primary hand and feature a small, thin gem imbued with pure arcane energies affixed to the palm. As a standard action the wearer of an Arcane Gauntlet may release its energies up to four times in a single encounter safely, and up to eight times if the wearer is willing to endure the burning residual heat from sustained use of the device.  If an Arcane Gauntlet is used to its maximum effect (eight times) it is inoperable until such a time as its wearer takes a long rest.
Arcane Gauntlet- Rare Magical Item - Requires Atunement - Ranged Magical Weapon - Range 60/120ft - One Target, Hit 6 (1d6 + 2) Arcane Damage - Special After 4 uses the Gauntlet inflicts 2 Arcane damage on its wearer during every use in an encounter, on the 8th such use the wearer incurs 1d6 damage from the gauntlet's use.