Friday, October 11, 2013

Quick Note - More Random Wizard Trolling!

(1). Should energy drain take away one level of experience points from the character? Yes or No? If no, what should level drain do?
Yes, level drain should take the character back 1 level of experience points but that should be it. The character should still have access to all of his or her proper level abilities/spells/etc.

(2). Should the oil used in lanterns do significant damage (more than 1 hp in damage) if thrown on an opponent and set on fire? Yes or No? If yes, how much damage should it do?
I think a growing damage and an area damage should be allowed. What do I mean. The creature set on fire should receive a growing d4 of damage per round they are on fire (round d4) and any area the is set on fire should deal a generic set damage to anyone stupid enough to walk/run/jump/fall into or through it.

(3). Should poison give a save or die roll, with a fail rolled indicating instant death? Yes or No? If no, how should game mechanics relating to poison work?

(4). Do characters die when they reach 0 hit points? Yes or No? If no, then at what point is a character dead?

No. I use the 3.5 edition rule that the character is alive but knocked out until -10 hp and then they are dead.

(5). Does the primary spell mechanic for a magic user consist of a "memorize and forget system" (aka Vancian)? Yes or No? If no, what alternative do you use?
No. A save system for the spells. If the save is hit the spell succeeds, if failed the spell fizzles in some way depending on how badly the player rolled (could result in temporary insanity).

(6). Should all weapons do 1d6 damage or should different weapons have varying dice (1d4, 1d8, etc...) for damage?
Different damage with in reason. All blunts should be between d4-d6 and all sharps should be between d6-d8

(7). Should a character that has a high ability score in their prime requisite receive an experience point bonus? Yes or No?

Honestly not a fan of that but I accept and even use it.

(8). Should a character with an strength of 18 constitution get a +3 bonus to hit points, or a +2 bonus to hit points, or a +1 bonus to hit points or no bonus to hit points? And should other ability scores grant similar bonuses to other game mechanics?
Modifiers should level out at a +2 bonus and yes all ability modifiers should have this.

(9). Should a character have 1 unified saving throw number, or 3 saving throw types based on ability scores (reflex, fortitude, will), or 5 types based on potential game effects (magic wand, poison attacks)? or something else?

1 saving throw.

(10). Should a cleric get (A) 1 spell at 1st level  (B) no spells at 1st level (C) more than 1 spell at 1st level?


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