A long time ago I released a short story on drivethrufiction called "The Rabathen's Coin - An Arame Tale" that was meant to be the start of a series staring a mysterious thief named Arame. Well, five years later and I have sold maybe six copies. With that in mind I figured I might as well break it up into two or three parts and post in on the blog.
Thoughts are welcome as I am always interested in what others think of my original works.
I. The stench of rotten fish, sweat, mildewed wood and the
ocean rose up from the black waters of the harbor in a visible mist that hung over the free
trade city of Wickend adding to the
already strong reek of human filth and cheap ale. The setting sun,
unable to pierce the vile mist, washed over the crumbling buildings that lined the twisting streets of
the Old District. From open doors and windows came the sounds of life, true life, of men laughing and
boasting, of women flirting and dealing in their trades. To an outsider, the Old Distr…
Tim Snider is one of the creators in the small-press scene I absolutely love. He is a great guy, a wonderful editor, and his work has long been something I have been a fan of. From his Deviant Database books (here and hereaff) full of wonderful post-apocalyptic creatures for Mutant Future and Labyrinth Lord to his official work for Goblinoid Games he never fails to impress me with his wit and imagine. With that in mind, I was very surprised and happy to see an addition to the horror system that Tim helms for Goblinoid on RPGNow earlier this week.
Burial Plots (aff) is a 52-page supplement for Cryptworld (aff) using the Pacesetter system and features five adventures of the strange and macabre. As per the listing on RPGNow:
Condition Critical Dr. Howard Eastman has called a press conference at his remote research facility to announce a medical breakthrough that will “eradicate human illness and suffering forever.” But what if the cure proves to be worse than the disease? Unquenchable T…
Arcane Gauntlets are small devices of leather and copper fitted to the wearer's primary hand and feature a small, thin gem imbued with pure arcane energies affixed to the palm. As a standard action the wearer of an Arcane Gauntlet may release its energies up to four times in a single encounter safely, and up to eight times if the wearer is willing to endure the burning residual heat from sustained use of the device. If an Arcane Gauntlet is used to its maximum effect (eight times) it is inoperable until such a time as its wearer takes a long rest. Arcane Gauntlet- Rare Magical Item - Requires Atunement - Ranged Magical Weapon - Range 60/120ft - One Target, Hit 6 (1d6 + 2) Arcane Damage - Special After 4 uses the Gauntlet inflicts 2 Arcane damage on its wearer during every use in an encounter, on the 8th such use the wearer incurs 1d6 damage from the gauntlet's use.