Okay, real life got in the way of finishing the 30 Day Challengeon time, but that is okay because I’m still going to run through the final 3 days in one shot and feel a little proud of myself.
Day 28 – What do you mean a wizard … why would I ever play a wizard?
I know there is an allure to playing a spell-caster. I know for some people they are the be all and end all of character types. For me I simply cannot play one. Three times I have tried to play a wizard and every time I died in a horrible manner because of just how bad I am at playing them.
People tell me that I need “to keep with it. Wizards are awesome after level 5!” Why should I have to wait to level 5 to be awesome?! If I wanted to be awesome and be something “magical” I’d just play a 3.5 bard and rename it Red Mage (From Final Fantasy) because then I get some nifty little spells but am not completely borked after they’re gone.
Sorry, no. No casters for me. All I want is a prayer book and a sword and I’m good!
Day 29 – Bionic, Bionic 6 woohoo hoo oo
I’ve been looking for an excuse to work in my undying love for the greatest of 80s cartoons that don’t feature soldiers or giant robots. Okay seriously and on topic! I tend to roll 6s no matter the d20 I will roll a 6. Once we tested this by having me roll 6d20s and I rolled 4 sixes, 1 five and 1 one.
Sixes like to haunt me in any game that requires dice rolling. In the few Storyteller games I have played my rolling of 6 was so obvious that the Storyteller forbad me from ever rolling because I was “clearly the son of the devil made manifest”.
Day 30 – Can I say me?
Honestly I DM 99% of the time. For some odd reason no one else ever, ever wants to DM. Out of the few times I have been a player I would say it Is a toss up of one of the Brothers Four or a Andrew from the VikingPathfinder game I played for a good 6 months.
Andrew had a great way of being a rule monger (I seriously almost starved to death in his game) but making it not seem like THE RULES but just the world. His storytelling style was remarkable in its simplicity and detail to the point that when an NPC died have the party actually cried. Grown men, over skype CRYING over the loss of a half-elf druid. I as the Bard wrote in the real world a poem dedicated to the character and recited vocally during the next game … there was more crying.
In this way Andrew was great and I hated that his game failed, but in my experience that is the way of most online games. Something is missing fro m them that isn’t in face-to-face games.
A long time ago I released a short story on drivethrufiction called "The Rabathen's Coin - An Arame Tale" that was meant to be the start of a series staring a mysterious thief named Arame. Well, five years later and I have sold maybe six copies. With that in mind I figured I might as well break it up into two or three parts and post in on the blog.
Thoughts are welcome as I am always interested in what others think of my original works.
I. The stench of rotten fish, sweat, mildewed wood and the
ocean rose up from the black waters of the harbor in a visible mist that hung over the free
trade city of Wickend adding to the
already strong reek of human filth and cheap ale. The setting sun,
unable to pierce the vile mist, washed over the crumbling buildings that lined the twisting streets of
the Old District. From open doors and windows came the sounds of life, true life, of men laughing and
boasting, of women flirting and dealing in their trades. To an outsider, the Old Distr…
Arcane Gauntlets are small devices of leather and copper fitted to the wearer's primary hand and feature a small, thin gem imbued with pure arcane energies affixed to the palm. As a standard action the wearer of an Arcane Gauntlet may release its energies up to four times in a single encounter safely, and up to eight times if the wearer is willing to endure the burning residual heat from sustained use of the device. If an Arcane Gauntlet is used to its maximum effect (eight times) it is inoperable until such a time as its wearer takes a long rest. Arcane Gauntlet- Rare Magical Item - Requires Atunement - Ranged Magical Weapon - Range 60/120ft - One Target, Hit 6 (1d6 + 2) Arcane Damage - Special After 4 uses the Gauntlet inflicts 2 Arcane damage on its wearer during every use in an encounter, on the 8th such use the wearer incurs 1d6 damage from the gauntlet's use.