Skip to main content

Revenant - Creatures of Eira Preview


“Old Tom was a bastard to be sure. A highway man in his youth and a swindler and money-lender in his later years. No one morn him when he was found with a knife in his back. Mayhap we should have because Old Tom came back. Old Tom came back.”

Revenant are the returning souls of those who spent there lives as thieves, robbers, and those who generally conducted themselves poorly in life. Revenant are consumed with an intense need to continue their negative actions and in a more general sense to conduct as much mischief and terror as possible. They are intelligent beings who fully remember their lives but those memories are twisted within, nothing of good times or feelings remain in them, and this two drives them on to commit as much trouble as they can.

Revenant are incapable of tolerating the sun as it causes them great pain and physical damage (1d4 per round). Most Revenant need to return their burial site at dawn, but many older Revenant can rest in any dark place.

Armor Class: 4[16]
Hit Dice: 4
Attack: Slash (2d6+2), Bite (1d4+disease)
Save: 13
Move: 6 [30’]
Special: Cause Disease spell-like ability, Physical Resistance 50%, Teleport (15’)
Challenge Level/XP: 7/600


Popular posts from this blog

The Robathen's Coin Parts 1 -3

A long time ago I released a short story on drivethrufiction called "The Rabathen's Coin - An Arame Tale" that was meant to be the start of a series staring a mysterious thief named Arame.  Well, five years later and I have sold maybe six copies.  With that in mind I figured I might as well break it up into two or three parts and post in on the blog.

Thoughts are welcome as I am always interested in what others think of my original works.

The stench of rotten fish, sweat, mildewed wood and the ocean rose up from the black waters of the harbor in a visible mist that hung over the free trade city of Wickend adding to the already strong reek of human filth and cheap ale. The setting sun, unable to pierce the vile mist, washed over the crumbling buildings that lined the twisting streets of the Old District. From open doors and windows came the sounds of life, true life, of men laughing and boasting, of women flirting and dealing in their trades. To an outsider, the Old Distr…

[AGE] Iron Horse

I am starting to see a theme evolving here ... and it wasn't even planned.  Enjoy, and feedback is always welcomed!

Magic Item - Arcane Gauntlet

Arcane Gauntlets are small devices of leather and copper fitted to the wearer's primary hand and feature a small, thin gem imbued with pure arcane energies affixed to the palm. As a standard action the wearer of an Arcane Gauntlet may release its energies up to four times in a single encounter safely, and up to eight times if the wearer is willing to endure the burning residual heat from sustained use of the device.  If an Arcane Gauntlet is used to its maximum effect (eight times) it is inoperable until such a time as its wearer takes a long rest.
Arcane Gauntlet- Rare Magical Item - Requires Atunement - Ranged Magical Weapon - Range 60/120ft - One Target, Hit 6 (1d6 + 2) Arcane Damage - Special After 4 uses the Gauntlet inflicts 2 Arcane damage on its wearer during every use in an encounter, on the 8th such use the wearer incurs 1d6 damage from the gauntlet's use.