Skip to main content

Fae Cat - Creatures of Eira Preview

Fae Cat

Armor Class: 7[12]
Hit Dice: 1/per level
Attack: Claws (2d4+2/4 levels), Bite (1d4+2/4 levels)
Save: 18
Move: 15
Specials: Empathic
Alignment: Neutral
Challenge Level/XP: 2/40
Fae cats are small felines that look almost like a normal domesticated house cat. However, Fae cats have larger eyes and ears than their domestic cousins. Despite their name, the Fae Cat is not of the Eternal Lands or the Night Lands, but is of the mortal realm and typically found in forest regions.
Fae Cats are sentient beings and have a rudimentary culture and language. In terms of intelligence and spatial thinking Fae Cats are on par with a three or four year old human. However, Fae Cats have a natural empathic ability allowing them to read and react to the emotions of other living creatures. This natural empathy gives Fae cats a natural –[+]2 to their AC[AAC].
On rare occasions fae cats may “bond” with another intelligent creature (typically one of the player races) based on the empathic feel the Fae Cat gets from that creature. Over time it is possible for a Fae Cat to impart some of its empathic ability unto to their companion.
If a Fae Cat is found to be bonded to a character treat as a drake for level advancement and empathic ability bonding.


Popular posts from this blog

The Robathen's Coin Parts 1 -3

A long time ago I released a short story on drivethrufiction called "The Rabathen's Coin - An Arame Tale" that was meant to be the start of a series staring a mysterious thief named Arame.  Well, five years later and I have sold maybe six copies.  With that in mind I figured I might as well break it up into two or three parts and post in on the blog.

Thoughts are welcome as I am always interested in what others think of my original works.

The stench of rotten fish, sweat, mildewed wood and the ocean rose up from the black waters of the harbor in a visible mist that hung over the free trade city of Wickend adding to the already strong reek of human filth and cheap ale. The setting sun, unable to pierce the vile mist, washed over the crumbling buildings that lined the twisting streets of the Old District. From open doors and windows came the sounds of life, true life, of men laughing and boasting, of women flirting and dealing in their trades. To an outsider, the Old Distr…

[AGE] Iron Horse

I am starting to see a theme evolving here ... and it wasn't even planned.  Enjoy, and feedback is always welcomed!

Magic Item - Arcane Gauntlet

Arcane Gauntlets are small devices of leather and copper fitted to the wearer's primary hand and feature a small, thin gem imbued with pure arcane energies affixed to the palm. As a standard action the wearer of an Arcane Gauntlet may release its energies up to four times in a single encounter safely, and up to eight times if the wearer is willing to endure the burning residual heat from sustained use of the device.  If an Arcane Gauntlet is used to its maximum effect (eight times) it is inoperable until such a time as its wearer takes a long rest.
Arcane Gauntlet- Rare Magical Item - Requires Atunement - Ranged Magical Weapon - Range 60/120ft - One Target, Hit 6 (1d6 + 2) Arcane Damage - Special After 4 uses the Gauntlet inflicts 2 Arcane damage on its wearer during every use in an encounter, on the 8th such use the wearer incurs 1d6 damage from the gauntlet's use.