Skip to main content

Enchanted Muira - Creatures of Eira Preview

The enchanted Moira is surprisingly of Spanish and Portuguese folklore and not the Gaelic I normally go for.  However, I have always enjoyed the idea of these women bound by some oath or curse to protect a place or treasure. They are, too me, some of the saddest figures in the realm of folklore because unlike so man human subjects present in folklore they do not deserve the fate given to them. They are guardians of treasures, bridges, roads and The Ways (by the many names) and are usually depicted as having either blonde or raven black hair (although some rural Spanish folklore that is probably more closely connected with the Indo-Celtic roots of the myths depict them as red-heads).
In Eira the Enchanted Muira are beautiful young women usually with Red Hair (marked by various fae to indict fae blood) who were seduced by the Lords of the Au-Sidhe or Un-Sidhe courts. Their time, however short, the Eternal and Night Lands, was noted by the Ladies of the Au-Sidhe and Un-Sidhe courts. For their love of the Fae Lords these women paid a dear price. They were locked by ancient magics to guard the oldest and most secret of the Fae treasures and roads, to live forever but to burn at the touch of a mortal.
Enchanted Muira

“We found asleep in the dens of evil and chaos, hair longer than a ship’s mast, skin as pale as milk. Aye lad she was beautiful and when she awoke was the saddest thing ye’d have ever seen … even when she drew that silver sword o’ hers.”

AC: 2 [17]
HD: 7 (38)
Attack: Fae Sword (1d6+2), Poisoned Nails (1d4 poison damage)
Save: 9 
Move: 30’
Special: Poisoned Nails, Charm Person (-2 Save), Magic Resistance 50%, Cursed
Alignment: Neutral
Challenge Level/Experience: 9/1,100

Poisoned Nails – As in Attacks
Charm person – As desired during any turn in combat
Cursed – enchanted Muira are cursed to feel pain at the touch of any mortal being. This pain does not inflict any damage but is strong enough that it will halt any actions of the Muira for one turn.

The Enchanted Muira’s enchantment can be broken, but this will cause the woman to age to her proper mortal age an will often cause her death. The requirements for breaking the enchantment binding the Muira is different for each Muira and is in the realm of referee discretion.


Popular posts from this blog

The Robathen's Coin Parts 1 -3

A long time ago I released a short story on drivethrufiction called "The Rabathen's Coin - An Arame Tale" that was meant to be the start of a series staring a mysterious thief named Arame.  Well, five years later and I have sold maybe six copies.  With that in mind I figured I might as well break it up into two or three parts and post in on the blog.

Thoughts are welcome as I am always interested in what others think of my original works.

The stench of rotten fish, sweat, mildewed wood and the ocean rose up from the black waters of the harbor in a visible mist that hung over the free trade city of Wickend adding to the already strong reek of human filth and cheap ale. The setting sun, unable to pierce the vile mist, washed over the crumbling buildings that lined the twisting streets of the Old District. From open doors and windows came the sounds of life, true life, of men laughing and boasting, of women flirting and dealing in their trades. To an outsider, the Old Distr…

Review - Tim Snider's Burial Plots for Cryptworld

Tim Snider is one of the creators in the small-press scene I absolutely love.  He is a great guy, a wonderful editor, and his work has long been something I have been a fan of.  From his Deviant Database books (here and hereaff) full of wonderful post-apocalyptic creatures for Mutant Future and Labyrinth Lord to his official work for Goblinoid Games he never fails to impress me with his wit and imagine.  With that in mind, I was very surprised and happy to see an addition to the horror system that Tim helms for Goblinoid on RPGNow earlier this week.

Burial Plots (aff) is a 52-page supplement for Cryptworld (aff) using the Pacesetter system and features five adventures of the strange and macabre.  As per the listing on RPGNow:

Condition Critical Dr. Howard Eastman has called a press conference at his remote research facility to announce a medical breakthrough that will “eradicate human illness and suffering forever.” But what if the cure proves to be worse than the disease?
Unquenchable T…

Magic Item - Arcane Gauntlet

Arcane Gauntlets are small devices of leather and copper fitted to the wearer's primary hand and feature a small, thin gem imbued with pure arcane energies affixed to the palm. As a standard action the wearer of an Arcane Gauntlet may release its energies up to four times in a single encounter safely, and up to eight times if the wearer is willing to endure the burning residual heat from sustained use of the device.  If an Arcane Gauntlet is used to its maximum effect (eight times) it is inoperable until such a time as its wearer takes a long rest.
Arcane Gauntlet- Rare Magical Item - Requires Atunement - Ranged Magical Weapon - Range 60/120ft - One Target, Hit 6 (1d6 + 2) Arcane Damage - Special After 4 uses the Gauntlet inflicts 2 Arcane damage on its wearer during every use in an encounter, on the 8th such use the wearer incurs 1d6 damage from the gauntlet's use.