Skip to main content

30 Day Challenge - Day 12 - Those poor wood nymphs.

In my life-time as a Dm/GM/Referee/Story Teller - and whatever other names could be given to the guy behind the screen – I've told ran a heck of a lot of adventures. Everyone of them have had things about them, players and events that will always be grand memories to me. It is hard to pick one adventure, to pick one spot in a long career of gaming. However, if I must, I must.

Back in 2002 I ran a short campaign set in the fantasy world of Kate Forsyth's “The Witches of Eileanan” world. At the time “The Brothers Four” and our cousin Adam where really into this series and passing them back and forth as each new book was released. I set the game in between the second and third books. After the rebels take back the kingdom but before the second arc starts up with the war against the Bright Army.

The players are random members of the rebellion, sent for by the new King Lahclan, to recover artifacts stolen from the destroyed wizard's tower and to inform all the magical creatures and peoples of the world that the old ruler is no more and that they no longer have to hid.

That was the plan and it was the first time I attempted a sandbox game. The players instead spent most of the adventure getting into bar fights, chasing wood nymphs across the land and
harassing troupers on the road.

So why is this my favorite adventure? Mainly because it was the most organic, was the game that had use up and playing from sunset to sunrise and waking my parents up while singing pub songs while fake drunk (well, I was drunk, my brothers were underage).

The other reason this was great was when it was played. We played every day I was home for christmas leave that year. Every day was time I spent with my brothers in something that was truly ours, not a movie or a video game, but ours! It was also right before I left with my unit for my first tour in Iraq/Iraq ramp up.


So that Is my favorite adventure right there.

Comments

  1. Great Post! Taking inspiration from a book is genius, I had thought about running a campaign based on "Magic Kingdom For Sale" by Terry Brooks, (I posted about it on my blog) its a really neat idea to turn it into an adventure. very cool kudos.

    ReplyDelete

Post a Comment

Popular posts from this blog

The Robathen's Coin Parts 1 -3

A long time ago I released a short story on drivethrufiction called "The Rabathen's Coin - An Arame Tale" that was meant to be the start of a series staring a mysterious thief named Arame.  Well, five years later and I have sold maybe six copies.  With that in mind I figured I might as well break it up into two or three parts and post in on the blog.

Thoughts are welcome as I am always interested in what others think of my original works.



I.
The stench of rotten fish, sweat, mildewed wood and the ocean rose up from the black waters of the harbor in a visible mist that hung over the free trade city of Wickend adding to the already strong reek of human filth and cheap ale. The setting sun, unable to pierce the vile mist, washed over the crumbling buildings that lined the twisting streets of the Old District. From open doors and windows came the sounds of life, true life, of men laughing and boasting, of women flirting and dealing in their trades. To an outsider, the Old Distr…

[AGE] Iron Horse

I am starting to see a theme evolving here ... and it wasn't even planned.  Enjoy, and feedback is always welcomed!


Magic Item - Arcane Gauntlet

Arcane Gauntlets are small devices of leather and copper fitted to the wearer's primary hand and feature a small, thin gem imbued with pure arcane energies affixed to the palm. As a standard action the wearer of an Arcane Gauntlet may release its energies up to four times in a single encounter safely, and up to eight times if the wearer is willing to endure the burning residual heat from sustained use of the device.  If an Arcane Gauntlet is used to its maximum effect (eight times) it is inoperable until such a time as its wearer takes a long rest.
Arcane Gauntlet- Rare Magical Item - Requires Atunement - Ranged Magical Weapon - Range 60/120ft - One Target, Hit 6 (1d6 + 2) Arcane Damage - Special After 4 uses the Gauntlet inflicts 2 Arcane damage on its wearer during every use in an encounter, on the 8th such use the wearer incurs 1d6 damage from the gauntlet's use.