Skip to main content

30 Day Challenge - Days 16 & 17 monsters, monsters yes we are ...

My oldest loves Monster high and this bloody song has been stuck in my head all day.

30 Day Challenge – Days 16 and 17
Day 16  - Don’t touch the chests … they bite.
There is nothing quite like a dark room, musty with the stench of mold and decay, of seeing those two chests long since forgotten by the original owners of the decaying hellhole. Step-by-careful-step the thief approaches, dagger in one hand, tools of his trade in the other … the rest of the party holds back, waiting, breath caught in their collective  throats as the thief kneels down and gets ready …. And then the chest opens, rows of vicious teeth gleam in the torch light and what is left of the thief falls over, blood pooling around him.
Mimics, in all their shapes, sizes and forms have always been one of my favorites and end up appearing in nearly every game I’ve run. In this blog  there is a simulacra called the Pseudomorph which is my attempt to recreate the mimic for Swords & Wizardry because honestly nothing is more fun than never knowing if that chest, table, door or (oh yes) house is going to eat you.

Day 17 – I’m boring because … RATS!!!!
Rats are always fun, even at higher levels rats are fun. Honestly, that’s it. Rats!    

Comments

Popular posts from this blog

The Robathen's Coin Parts 1 -3

A long time ago I released a short story on drivethrufiction called "The Rabathen's Coin - An Arame Tale" that was meant to be the start of a series staring a mysterious thief named Arame.  Well, five years later and I have sold maybe six copies.  With that in mind I figured I might as well break it up into two or three parts and post in on the blog.

Thoughts are welcome as I am always interested in what others think of my original works.



I.
The stench of rotten fish, sweat, mildewed wood and the ocean rose up from the black waters of the harbor in a visible mist that hung over the free trade city of Wickend adding to the already strong reek of human filth and cheap ale. The setting sun, unable to pierce the vile mist, washed over the crumbling buildings that lined the twisting streets of the Old District. From open doors and windows came the sounds of life, true life, of men laughing and boasting, of women flirting and dealing in their trades. To an outsider, the Old Distr…

[AGE] Iron Horse

I am starting to see a theme evolving here ... and it wasn't even planned.  Enjoy, and feedback is always welcomed!


Magic Item - Arcane Gauntlet

Arcane Gauntlets are small devices of leather and copper fitted to the wearer's primary hand and feature a small, thin gem imbued with pure arcane energies affixed to the palm. As a standard action the wearer of an Arcane Gauntlet may release its energies up to four times in a single encounter safely, and up to eight times if the wearer is willing to endure the burning residual heat from sustained use of the device.  If an Arcane Gauntlet is used to its maximum effect (eight times) it is inoperable until such a time as its wearer takes a long rest.
Arcane Gauntlet- Rare Magical Item - Requires Atunement - Ranged Magical Weapon - Range 60/120ft - One Target, Hit 6 (1d6 + 2) Arcane Damage - Special After 4 uses the Gauntlet inflicts 2 Arcane damage on its wearer during every use in an encounter, on the 8th such use the wearer incurs 1d6 damage from the gauntlet's use.