Skip to main content

30 Day Challenge - Day 19 - Lava Lamps!

I typically don’t use elemental creatures in any of my games, but that doesn’t mean I’ve never used them. I once wanted to run an adventure in the bowels of an active volcano. The players were tasked by the temple of a nearby town threatened by the volcano’s eruption to find the cause of the volcano’s activity and stop it. In the end it was a giant Magma Elemental that had taken the form of a dragon and was using the Volcano to feed her energy to birth her offspring. However, this was not the Elemental I’m talking about for my “favorite”. No, my favorite elemental is the Magmin and in this particular adventure they served (reluctantly) as the body guards of the “Magma Dragon Queen”.
To me the Magmin’s where funny yet dangerous little creatures like the Grunts of Halo and the players would often find them bickering and arguing and would often fall over at the sight of the party and pretend to be asleep.
After the “Magma Dragon Queen” was defeated the Magmin were (accidently) set lose on the town and the players spent several games getting rid of the pranksters as they came to enjoy pulling slightly dangerous pranks on the locals. When they did leave it was after the players relented and paid the tavern owner for a ten year supply of ale which the Magmin would come back for on a yearly basis.


Popular posts from this blog

The Robathen's Coin Parts 1 -3

A long time ago I released a short story on drivethrufiction called "The Rabathen's Coin - An Arame Tale" that was meant to be the start of a series staring a mysterious thief named Arame.  Well, five years later and I have sold maybe six copies.  With that in mind I figured I might as well break it up into two or three parts and post in on the blog.

Thoughts are welcome as I am always interested in what others think of my original works.

The stench of rotten fish, sweat, mildewed wood and the ocean rose up from the black waters of the harbor in a visible mist that hung over the free trade city of Wickend adding to the already strong reek of human filth and cheap ale. The setting sun, unable to pierce the vile mist, washed over the crumbling buildings that lined the twisting streets of the Old District. From open doors and windows came the sounds of life, true life, of men laughing and boasting, of women flirting and dealing in their trades. To an outsider, the Old Distr…

[AGE] Iron Horse

I am starting to see a theme evolving here ... and it wasn't even planned.  Enjoy, and feedback is always welcomed!

Magic Item - Arcane Gauntlet

Arcane Gauntlets are small devices of leather and copper fitted to the wearer's primary hand and feature a small, thin gem imbued with pure arcane energies affixed to the palm. As a standard action the wearer of an Arcane Gauntlet may release its energies up to four times in a single encounter safely, and up to eight times if the wearer is willing to endure the burning residual heat from sustained use of the device.  If an Arcane Gauntlet is used to its maximum effect (eight times) it is inoperable until such a time as its wearer takes a long rest.
Arcane Gauntlet- Rare Magical Item - Requires Atunement - Ranged Magical Weapon - Range 60/120ft - One Target, Hit 6 (1d6 + 2) Arcane Damage - Special After 4 uses the Gauntlet inflicts 2 Arcane damage on its wearer during every use in an encounter, on the 8th such use the wearer incurs 1d6 damage from the gauntlet's use.