Quick Note - Cinematic vs Tactical Combat
A quick question for the community at large: What do you prefer, fast and loose encounters presented in a cinematic way or more tactical looking at the game like a battle map?
The reason I ask is that I have several ideas floating in my head to make combat feel more cinematic. There would be number crunching and dice rolling of course due to the needed aspect of rules, but fast and cinematic none-the-less.
These ideas range from combat stunts after a critical hit or a “so much higher than AC[ACC]” that would give the player options for special moves to the “dire circumstances” roll I talked about earlier in my Transformers post.
Part of the reason I want to do this is to give back some of the storytelling aspects of combat to the players and relieve the referee from figuring out how to describe the ninety-millionth player attack and damage to the enemy and make combat more interactive between the entire table.