Skip to main content

Next Adventure Question

So the next five-minute adventure is a pretty big one, with a estimated 10 pages of adventure. Compared to my previous 4 adventures (4 you ask?) which topped out at 5 to 6 pages this is quite a leap forward.

The more I work on these adventures with the generic "Town" the more the place seems to take on a life of its own as well as an actual geographic setting. This newest adventure somewhat does away with that as the Town is now very obviously meant to be in a temperate, at least partially forested environment.

The second change is the addition of locations outside the town. In this case the Anicent Forest and a elvish town. Which is where my question hails from. What is the option on how this looks?

W-3 Qu’tanis

Nestled in and among the giant, ancient trees the stairs and homes of the village blend into the forest and would be missed if not for the soft glow of magical orbs and the movement of the village’s inhabitants.  As the players approach a horn is sounded and as if from the tress themselves dozen of elfish archers surround them.

The village of Qu’tanis is home to about five-hundred wood elves. The population is extremely xenophobic and trusts no outsiders; even other wood elves from outside their community. If the players approach Qu’tanis the elves of the village will surprise them and attempt to capture them. This is atypical of the wood elves of Qu’tanis as they will typically kill all outsiders.

The players will discover (if they go with the wood elves peaceably) that the village has been raided several times in the previous month by the Malformed. While the wood elves would typically kill outsiders like the players, they have found that they are unable to route the invading Malformed and grudging need the players’ aid in the manner.

The wood elves will provide the players with a map with the location of the Malformed’s lair marked on it (W-5).

The only reward the wood elves offer the players is safe passage through the forest as long as the players respect the forest.

Qu’tanis (Elven Village): Pop 500. 50% commoner, 15% craftsmen, 15% magic-user, 15% Fighter, 5% other 


  1. Description is wordy and overly ornate. Why do wood elves light up their hidden village? Why do they allow adventures to get that close? Population breakdown is unnecessary; should be left to GM.

    1. Thanks Nathen. If I may pick your brain a little, do you mean the part in the gray or the plain text after?


Post a Comment

Popular posts from this blog

The Robathen's Coin Parts 1 -3

A long time ago I released a short story on drivethrufiction called "The Rabathen's Coin - An Arame Tale" that was meant to be the start of a series staring a mysterious thief named Arame.  Well, five years later and I have sold maybe six copies.  With that in mind I figured I might as well break it up into two or three parts and post in on the blog.

Thoughts are welcome as I am always interested in what others think of my original works.

The stench of rotten fish, sweat, mildewed wood and the ocean rose up from the black waters of the harbor in a visible mist that hung over the free trade city of Wickend adding to the already strong reek of human filth and cheap ale. The setting sun, unable to pierce the vile mist, washed over the crumbling buildings that lined the twisting streets of the Old District. From open doors and windows came the sounds of life, true life, of men laughing and boasting, of women flirting and dealing in their trades. To an outsider, the Old Distr…

[AGE] Iron Horse

I am starting to see a theme evolving here ... and it wasn't even planned.  Enjoy, and feedback is always welcomed!

Magic Item - Arcane Gauntlet

Arcane Gauntlets are small devices of leather and copper fitted to the wearer's primary hand and feature a small, thin gem imbued with pure arcane energies affixed to the palm. As a standard action the wearer of an Arcane Gauntlet may release its energies up to four times in a single encounter safely, and up to eight times if the wearer is willing to endure the burning residual heat from sustained use of the device.  If an Arcane Gauntlet is used to its maximum effect (eight times) it is inoperable until such a time as its wearer takes a long rest.
Arcane Gauntlet- Rare Magical Item - Requires Atunement - Ranged Magical Weapon - Range 60/120ft - One Target, Hit 6 (1d6 + 2) Arcane Damage - Special After 4 uses the Gauntlet inflicts 2 Arcane damage on its wearer during every use in an encounter, on the 8th such use the wearer incurs 1d6 damage from the gauntlet's use.