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The Highlander - Raceless Classes of Eira

While "The Lands of Eira" primarily has class-specific races the plan for the setting is to have four "raceless" classes. Obviously, this means that the class is open to more than a single, default race. However, there still exists limitations to what races can play one of these classes. As shown below with "The Highlander" the class is only open to the mortal races in the setting.

As an aside, I was extraordinarily tempted to add a class ability titled "There Can Be Only One!" 

As always this is open for anyone to use in their home games, however, I do ask that if it is used that you send any feedback you may have to geniuslocigames@gmail.com.

The Highlander
Highlanders are warriors, lovers, and slayers. Men and women of the high north, among the mountains and valleys. They are nomads and reavers of a harsh cold land soaked in the blood of eternal clan war.

Many Highlands rarely leave their homelands except on raids to the lowlands. Those that do, do so for many reasons. A search for adventure, exile from their people, or maybe they seek to become kings in their own right.

Prime Attribute: Constitution& Dexterity 13+ (5% experience bonus)
Hit Dice: 1d10
Weapons permitted: Any
Armor/Shield Permitted: Light/no shields
Races: Cat-Sith, Dwarf, Human
Battle born:  Add Strength, Constitution and Dexterity modifiers to AC score
Tough: Constitution scores over 15 grant an additional +2 to HP per level


Highlander Class Abilities

Dexterity Bonus - Unlike other character classes and the Fighter Strength Bonus, Highlanders with a high Dexterity can have bonuses to hit and to damage.

Fury - When a Highlander kills a target he may attack another target that is up to 12 feet away in the same turn.

Oncoming Storm - The Highlander has a 60% chance of dealing double damage when he rushes a target.

Uncanny Dodge - See Sidebar

Establish a Clan (9th Level) - At ninth level a Highlander may make the choice to return to his homeland and establish a Clan to attract a body of Thanes who will swear loyalty to the character.

Table 1: Highlander Uncanny Dodge Ability
Dexterity Score
Enemy Attack Penalty
12
-1
13
-2
14
-3
15
-4
16
-5

Art 2007 Andrew Stilysh

Level
EXP
HD (d10)
Saving Throw
1
0
1
14
2
2,500
2
13
3
5,000
3
12
4
10,000
4
11
5
20,000
5
10
6
40,000
6
09
7
80,000
7
08
8
160,000
8
07
9
320,000
9
06
10
420,000
10
05
11+
+100,000
+2
04


Comments

  1. Uncanny Dodge is far too powerful, don't you think?

    ReplyDelete
  2. Oh, I missed this: "Add Strength, Constitution and Dexterity modifiers to AC score"

    Whoah!

    ReplyDelete
    Replies
    1. I've been using Swords and Wizardry as my OSR source of choice with the development of Eira. Typically there is only a +1 modifier to everyone save the fighter. So this gives the Highlander a -3[+3] to their AC[AAC] for a probably -4[+4] with light (leather, cloth) armor. So they're pretty weak in terms of ability to shrug off attacks.

      Yeah, looking back uncanny dodge is a tad OP, I was attempting to find a way to mitigate the AC[ACC] limitations. I have since revised it to be a little less punishing on the attackers.

      Delete
    2. Slight Correction to the AC[AAC] possible a -5[+5] due to the "tough" class ability.

      Delete

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