Skip to main content

Soul Eater - A NOT S Generic Creature for the Crypts & Things Setting

Soul Eater

“Always be on guard, lad. Always watch the dark corners of the world. We think the bugbears and goblins and that which we see is the face of evil. Watch the darkness or you will see evil, my boy.” – Willhim Tonks letter 45b.

Fiends from the Outside that have found their way to the world of men who slink and crawl in the darkness, always just out of view, dancing in the edge of a man’s vision. The Soul Eater is a tall, willowy emaciated being with a vaguely humanoid frame. It moves from shadow to shadow, staying out of the light if it can.

A Soul Eater will always attack with Surprise, their first attack will be a mental strike meant to paralyze its target. Should the Soul Eater fail to paralyze its target it may not attempt to paralyze that target again.  

Type: Demon, Lesser
Hit Dice: 5
Armour Class: 4 [16]
Attack: 4 Claws (4d6), Bite (1d4)
Saving Throw: 12
Special: Lesser Drain Level (Save Negates), Magic Resistance <50%, Paralyzing Gaze (Save Negates), Shadow Step
Move: 6 [30’]
Challenge Level/XP: 7/600

Lesser Drain Level - If the Soul Eater bites a target it will attempt to suck the “soul” from the target. If the target fails its saving throw it will lose one level per successful  lesser Drain Level attempt.
-          Every day after the target of the Lesser Drain Level may make a Constitution Roll on a d20, if they meet or beat their Constitution score the may regain a level.

Paralyzing Gaze – The Soul Eater focuses its full intent on a single target (the target needs not be looking or even know about the soul eater). The target must then make a successful saving throw or be paralyzed for 1d6 rounds.

Shadow Step – The Soul Eater may use the available shadows to move any distance. However it takes a full turn before it will reappear.


Popular posts from this blog

The Robathen's Coin Parts 1 -3

A long time ago I released a short story on drivethrufiction called "The Rabathen's Coin - An Arame Tale" that was meant to be the start of a series staring a mysterious thief named Arame.  Well, five years later and I have sold maybe six copies.  With that in mind I figured I might as well break it up into two or three parts and post in on the blog.

Thoughts are welcome as I am always interested in what others think of my original works.

The stench of rotten fish, sweat, mildewed wood and the ocean rose up from the black waters of the harbor in a visible mist that hung over the free trade city of Wickend adding to the already strong reek of human filth and cheap ale. The setting sun, unable to pierce the vile mist, washed over the crumbling buildings that lined the twisting streets of the Old District. From open doors and windows came the sounds of life, true life, of men laughing and boasting, of women flirting and dealing in their trades. To an outsider, the Old Distr…

[AGE] Iron Horse

I am starting to see a theme evolving here ... and it wasn't even planned.  Enjoy, and feedback is always welcomed!

Magic Item - Arcane Gauntlet

Arcane Gauntlets are small devices of leather and copper fitted to the wearer's primary hand and feature a small, thin gem imbued with pure arcane energies affixed to the palm. As a standard action the wearer of an Arcane Gauntlet may release its energies up to four times in a single encounter safely, and up to eight times if the wearer is willing to endure the burning residual heat from sustained use of the device.  If an Arcane Gauntlet is used to its maximum effect (eight times) it is inoperable until such a time as its wearer takes a long rest.
Arcane Gauntlet- Rare Magical Item - Requires Atunement - Ranged Magical Weapon - Range 60/120ft - One Target, Hit 6 (1d6 + 2) Arcane Damage - Special After 4 uses the Gauntlet inflicts 2 Arcane damage on its wearer during every use in an encounter, on the 8th such use the wearer incurs 1d6 damage from the gauntlet's use.