“Always be on guard, lad. Always watch the dark corners of the world. We think the bugbears and goblins and that which we see is the face of evil. Watch the darkness or you will see evil, my boy.” – Willhim Tonks letter 45b.
Fiends from the Outside that have found their way to the world of men who slink and crawl in the darkness, always just out of view, dancing in the edge of a man’s vision. The Soul Eater is a tall, willowy emaciated being with a vaguely humanoid frame. It moves from shadow to shadow, staying out of the light if it can.
A Soul Eater will always attack with Surprise, their first attack will be a mental strike meant to paralyze its target. Should the Soul Eater fail to paralyze its target it may not attempt to paralyze that target again.
Type: Demon, Lesser
Hit Dice: 5
Armour Class: 4 
Attack: 4 Claws (4d6), Bite (1d4)
Saving Throw: 12
Special: Lesser Drain Level (Save Negates), Magic Resistance <50%, Paralyzing Gaze (Save Negates), Shadow Step
Move: 6 [30’]
Challenge Level/XP: 7/600
Lesser Drain Level - If the Soul Eater bites a target it will attempt to suck the “soul” from the target. If the target fails its saving throw it will lose one level per successful lesser Drain Level attempt.
- Every day after the target of the Lesser Drain Level may make a Constitution Roll on a d20, if they meet or beat their Constitution score the may regain a level.
Paralyzing Gaze – The Soul Eater focuses its full intent on a single target (the target needs not be looking or even know about the soul eater). The target must then make a successful saving throw or be paralyzed for 1d6 rounds.
Shadow Step – The Soul Eater may use the available shadows to move any distance. However it takes a full turn before it will reappear.