Wednesday, July 31, 2013

Skeletal Horror - Generic Creatures for Any Setting

A short post today coming after 3 days of little kid birthday party, playing with (or held hostage by) a 2-year-old obsessed with "pomys!" (My Little Pony:FIM).

I am starting to notice a theme with my "generic creatures" and that is horror movie. I need to broaden myself in that regard!
Anyway! Enjoy the creature folks!

Skeletal Horror

Armor Class: 5 [14]
Hit Dice: 2+2
Attacks: Charge 2d6, Strike 1d6
Special: Charge, Regenerate
Move: 12 [60']
CL/XP: 2/30

Charge - moves up to its move limit in a lopping sprint, slamming into the target with its shoulder. target makes a saving throw if successful hit by the Charge ability. If the saving throw is failed the target is knocked prone.

Regenerate - Creature regains 2 hit points every two rounds.


Large admonitions created from the splintered, shattered bones of the dead.  Skeletal Horrors tower over their prey, growing bigger and meaner as they absorb more bone. Vaguely ape like in appearance the Skeletal Horror is single-minded in its destructive nature and need to rend, rip and kill.


No comments:

Post a Comment