Skip to main content

The Azure Tower, The Physician and The Assistant - Places of Azure Marsh Preview

A few weeks ago I revealed some information on the town of Azure Marsh in the northern valleys of the Land of Eira. That information was on the haven of scum and villainy known as The Half Blind Crow. Today I continue to reveal some of Azure Marsh with a preview of the town's must enigmatic denizen. The Arch-Mage known only as "The Physician"

This is copyrighted material of Genius Loci so I ask that you don't try to pass it off as your own. Still I hope everyone find this entertaining and wets the mouth for the eventual release of "The Mad Magus' Tomb".

The Azure Tower is a blue, five-storey tower located on a small island about a half a mile off of the coast of Azure Marsh. Legend states that the tower appeared mysteriously during the night fifty years ago. That night, the older locals will say, was one of thunder and strange noises and flashes of light never seen before. Once a stone bridge linked the town of Azure Marsh to the island but that was shattered long along. The bridge's blackened remains stand as a reminder of the long ago violence. The Tower serves as home to a mysterious wizard and as a light house, a magical light blue light always spinning from its roof.
                - The Physician is an older human with shoulder length silver hair combed back from his forehead. He does not wear the robes typical of other human mages, but instead dresses in darkly colored coats and pants. The Physician tends to take a stake in the happenings of the land around Loch Sevel, but never directly.

Human Mage: AL Neutral; Move 30'; AC -5 [25]; HD 9+8; #ATK 2; DMG 1d4 & spells. Note: The Physician can access spells like a 20th level mage. Gains +2 spells per level.

                -The Assistant is a young human woman who as her name implies assists the Physician in his various studies, tasks and research. A perky fun loving girl, The Assistant is more-than-likely to speak candidly about her and the Physician's previous adventures across the realms of the Au-Sidhe and Un-Sidhe.

Human Female: AL Law; Move 30'; 5 [14]; HD 3+1; #ATK 1; DMG 1d6 plus special. Note: The Assistant uses a Sonic Spell Wand with 10,000 charges and causes 1d6 damage. The Sonic Spell Wand has a 70% chance (save negates) to stun the target for one round. 


Popular posts from this blog

The Robathen's Coin Parts 1 -3

A long time ago I released a short story on drivethrufiction called "The Rabathen's Coin - An Arame Tale" that was meant to be the start of a series staring a mysterious thief named Arame.  Well, five years later and I have sold maybe six copies.  With that in mind I figured I might as well break it up into two or three parts and post in on the blog.

Thoughts are welcome as I am always interested in what others think of my original works.

The stench of rotten fish, sweat, mildewed wood and the ocean rose up from the black waters of the harbor in a visible mist that hung over the free trade city of Wickend adding to the already strong reek of human filth and cheap ale. The setting sun, unable to pierce the vile mist, washed over the crumbling buildings that lined the twisting streets of the Old District. From open doors and windows came the sounds of life, true life, of men laughing and boasting, of women flirting and dealing in their trades. To an outsider, the Old Distr…

[AGE] Iron Horse

I am starting to see a theme evolving here ... and it wasn't even planned.  Enjoy, and feedback is always welcomed!

Magic Item - Arcane Gauntlet

Arcane Gauntlets are small devices of leather and copper fitted to the wearer's primary hand and feature a small, thin gem imbued with pure arcane energies affixed to the palm. As a standard action the wearer of an Arcane Gauntlet may release its energies up to four times in a single encounter safely, and up to eight times if the wearer is willing to endure the burning residual heat from sustained use of the device.  If an Arcane Gauntlet is used to its maximum effect (eight times) it is inoperable until such a time as its wearer takes a long rest.
Arcane Gauntlet- Rare Magical Item - Requires Atunement - Ranged Magical Weapon - Range 60/120ft - One Target, Hit 6 (1d6 + 2) Arcane Damage - Special After 4 uses the Gauntlet inflicts 2 Arcane damage on its wearer during every use in an encounter, on the 8th such use the wearer incurs 1d6 damage from the gauntlet's use.