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Divine Guardians and Beings - Spells for High Level Clerics

After a long weekend and a Father's Day full of my daughter running a game for me (instead of the other way around), I am long overdue for getting my writing done.  The following is a massive work in progress, something that I don't even know will ever pan out in the long run, but for the moment I'm running with it.



Summon Divine Guardian
Spell Level: Cleric, 7th Level
Range: N/A
Duration: 1d6 rounds
Other:  10% for successful summon

The Cleric prays for aid in battle summoning a  divine being of the deity he or she serves. When summoned the Divine Guardian will attack any and all creatures within 90 feet of the caster who are the opposed alignment of the deity that the Guardian serves.

Once the Guardian is brought to 0 health or below it and all its possessions will vanish from the mortal plane and cannot be summoned again for 1d6 days.

Once summoned the guardian cannot be again summoned for 1d6 days. On every summon the cleric rolls a d%, with an increasing +10% for each summon attempt. If failed the Guardian will not appear. However, if the d% is 80% or above the Guardian will appear and strip the cleric of his or her mantle (power) for abusing the grace of the deity.

Divine Guardian
Hit Dice: 8
Armor Class: 3[16]
Attacks: Flaming Sword 1d10+1d6 radiant flame damage
Special: Magic resistance (70%), regenerate (1hp/2 round), element resistance (60%), +2 on to-hit rolls.
Move: 30'
Saving Throw: 7
Alignment: Same as deity served
Challenge Level/XP: 8/1,000

Summon Devine Being
Spell Level: Cleric, 4th Level
Range: N/A
Duration: 1d6 rounds
Other: 40% for successful summon

The Cleric prays to his deity in battle. If successful, the cleric summons a divine being in service to his or her deity, who will attack any and all creatures within 90 feet who are the opposed alignment of the deity that the divine being services.

Once the divine being is brought to 0 health it will vanish from the mortal plane and cannot be summoned again for 1d6 days.


[Divine Being Table later]

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Magic Item - Arcane Gauntlet

Arcane Gauntlets are small devices of leather and copper fitted to the wearer's primary hand and feature a small, thin gem imbued with pure arcane energies affixed to the palm. As a standard action the wearer of an Arcane Gauntlet may release its energies up to four times in a single encounter safely, and up to eight times if the wearer is willing to endure the burning residual heat from sustained use of the device.  If an Arcane Gauntlet is used to its maximum effect (eight times) it is inoperable until such a time as its wearer takes a long rest.
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