Saturday, June 22, 2013

Boggats and their Kin - Creatures of Eira Preview

Boggart

Boggarts are minor Genius Loci who inhabit areas of Eira that have known violence and strife. Mildly intelligent, the boggart of any area spends its time in acts of mischief and petty violence such as moving road signs, toppling walls, tripping passer-bys and the like.

Boggarts have no natural form, but when made manifest, use materials from the surrounding land (usually dirt, stone and plants) to create a body. In this form they appear as squat, gnarled toothed creatures, with huge feet and clawed hands.

Boggarts who attack others do so out of a perceived slight. Maybe the passer-by spit on the boggart’s land, sang a song the Boggart didn’t like and so forth. boggarts, can however, be bargained with, and are prone to liking food, shiny objects, and perceived positions of power (i.e. granting the boggart the title of Protector of the Homestead). Boggarts have little memory for faces, and as such will not remember any who it has faced or lost to in battle.

As Genius Loci, boggarts cannot be killed or destroyed, when defeated their material form crumbles and the boggart returns to the land and cannot manifest for 1d6 days.

Hit Dice: 2
Armor Class: 5 [14]
Attacks: Claws [1d4], Bite [1d8], poison touch
Saving Throw: 16
Special: Of the Land, Poison, Regenerate
Move: 30’
Alignment: Chaos
Challenge Level/XP: 3/60

Of the Land: As a Genius Loci who creates it’s body from the materials of the area it inhabits, the boggart has the ability to abandon it’s material form at any time and reform it in 1d4 rounds in any place in its territory.

Poison: The touch of a boggart is poisonous to all creatures. When successfully attacked by a boggart the target most make a saving through or be poisoned, inflicting 1d4 points of damage.

Regenerate: Boggarts use the land the land they inhabit to replenish themselves, gaining back 1 hp per round.

Hob of Old

Hob of Old are the oldest of the boggarts, and longer exist in areas that have known violence and strife, but make those things happen in the areas they inhabit. Hob of Old are highly intelligent and spend its time plotting and scheming ways of making good men fall into chaos.

Like their juvenile brothers, the boggart, Hob of Old have no natural form and create their material forms from the land they inhabit. Unlike the boggart, however, Hob of Old are giant in size and reach, their steps shaking the ground before them.

Hob of Old have a 40% chance of attacking any who enter their land, they cannot be bargained with and unlike the boggart remember those they have fought and will seek vengeance.

Hit Dice: 4
Armor Class: 3[16]
Attacks: Claws [2d6], Bite [2d8], poison touch
Saving Throw: 13
Specials: Of the Land, Poison, Regenerate, Spell Casting, Undertow
Move: 30’
Alignment: Chaos
Challenge Level/XP: 5/240

Of the Land: As a Genius Loci who creates it’s body from the materials of the area it inhabits, Hob of Old has the ability to abandon it’s material form at any time and reform it in 1 round in any place in its territory.

Poison: Like the touch of a boggart, the touch of Hob of Old is poisonous to all creatures. When successfully attacked the target must make a saving throw or be poisoned, inflicting 1d6 points of damage.

Regenerate: Boggarts use the land the land they inhabit to replenish themselves, gaining back 3 hp per round.

Spell Casting: Hob of Old can cast spells equal to a second level Magic-User.

Undertow: While not in its material form Hob of Old can use the land it inhabits as a weapon against its enemies by grabbing and pulling into the earth Hob of Old’s victim. Successful saving throw negates this ability, if Hob of Old is successful in this attack the victim suffers 1d4 damage until he or she makes a successful saving throw.

Padfoot

Sometimes referred to as a Wandering Boggart are least form of Genius Loci in Eira. The Padfoot were once Boggarts whose lands were turned into roads. Disconnected from their lands the Padfoot loses much of their strength, intelligence and abilities and are closer to feral dogs in behavior.

While having no physical body, the Pad foot can use, with great effort, the land around itself to create a material form. This material form has the appearance of a giant wolf or dog, with overly large teeth and bigger than normal paws.

Padfoots are not intelligent and cannot be bargained with; they look only for vengeance on those that took their lands. Travelers have a 50% chance of running afoul a pack of Padfoots while on the road. A Padfoot can travel up to 1 mile in direction off its road before its material form crumbles and it returns to the roads.

HD: 1
Armor Class: 7 [12]
Attacks: Claws [1d4], Bite [1d8], poison touch
Saving Throw: 16
Special: Of the Land, Poison
Move: 30’
Alignment: Chaos
Challenge Level/XP: 2/30

Of the Land: As a  minor Genius Loci who creates it’s body from the materials of the area it inhabits, Padfoots have the ability to abandon it’s material form at any time and reform it in 1d6 rounds in any place on its road.

Poison: The touch of a Padfoot is poisonous to all creatures. When successfully attacked the target must make a saving throw or be poisoned, inflicting 1d4 points of damage.

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