No prep, no thought, just off the top of my head as an exercise in class creation. Take a look and give me your thoughts. It may or may not (depending on how it works) end up as a "raceless" class in the Eira setting.
As always, enjoy!
As always, enjoy!
The Blood Witch is figure feared and whispered of in the rural lands of Eira. A strange being, who lives alone in the marshes and forests. Unlike the Magic-User who learns of the arcane of the energies of the world through study and training, the Blood Witch comes to it by instinct and personal sacrifice. To the Blood Witch the magic sings inside of her, tells her secrets, a whispers of the glories of the universe. To a Blood Witch the Magic-User seems like a child grasping at air and dead things. To her, the Magic-User’s magic seems lesser because she cannot hear it sing, cannot her it whisper.
Unfortunately the Blood Witch’s connection to the arcane comes at a grave price for anyone who pursues the path of the Blood Witch soon gets lost in the song of magic and may not see the world for how it is. Furthermore the Blood Witch must use her own body to focus her spellcasting and it has not been unheard of for a Blood Witch to kill herself in the midst of her spells.
Prime Attribute: Constitution 13+ (5% experience bonus
Hit Dice: 1d6
Weapons permitted: Dagger, staff, short sword
Armor Permitted: None
Tough: Constitution scores over 16 grant an additional +1 to HP per level
Shattered Soul: Every day the Blood Witch has a 60% chance of losing herself in the song of magic. If this occurs the Witch will be able to cast 1 level above her level, however, she cannot know what is real or delusion.
Blood Witch Class Abilities
Spell Casting: Unlike the Cleric who must pray to his god for his power and a Magic-User who must study from a book, a Blood Witch can cast her spells spontaneously. However, to cast her spells the Blood Witch must make a sacrifice of herself to free the magic. This means that essentially the Blood Witch must injury herself to cast a spell. As such, every spell cast by the Blood Witch inflicts 1+spell level of damage to the caster.
Knowing spells: A Beginning Blood Witch has access to all first level arcane spells and has no limit (outside her own health) to how many times she can use magic during a day.
Saving Throw Bonus: Blood Witches receive a bonus of +2 on all saving throws against spells and spell-like abilities.